Received: from 173-13-139-235-sfba.hfc.comcastbusiness.net ([173.13.139.235]:55542 helo=jukni.digitalkingdom.org) by stodi.digitalkingdom.org with smtp (Exim 4.84) (envelope-from ) id 1Z5O18-0003LY-8U; Wed, 17 Jun 2015 17:49:24 -0700 Received: by jukni.digitalkingdom.org (sSMTP sendmail emulation); Wed, 17 Jun 2015 17:49:18 -0700 From: "Apache" Date: Wed, 17 Jun 2015 17:49:18 -0700 To: webmaster@lojban.org, curtis289@att.net Subject: [jvsw] Definition Edited At Word dutso -- By krtisfranks Bcc: jbovlaste-admin@lojban.org Message-ID: <5582158e.6PUpUoOuGNc0QVtB%webmaster@lojban.org> User-Agent: Heirloom mailx 12.5 7/5/10 MIME-Version: 1.0 Content-Type: application/octet-stream Content-Transfer-Encoding: quoted-printable X-Spam-Score: 3.2 (+++) X-Spam_score: 3.2 X-Spam_score_int: 32 X-Spam_bar: +++ X-Spam-Report: Spam detection software, running on the system "stodi.digitalkingdom.org", has NOT identified this incoming email as spam. The original message has been attached to this so you can view it or label similar future email. If you have any questions, see the administrator of that system for details. Content preview: [...] Content analysis details: (3.2 points, 5.0 required) pts rule name description ---- ---------------------- -------------------------------------------------- 1.4 RCVD_IN_BRBL_LASTEXT RBL: No description available. [173.13.139.235 listed in bb.barracudacentral.org] 0.8 BAYES_50 BODY: Bayes spam probability is 40 to 60% [score: 0.4279] 1.0 RDNS_DYNAMIC Delivered to internal network by host with dynamic-looking rDNS In jbovlaste, the user krtisfranks has edited a definition of "dutso" in the language "English". Differences: 2,2c2,2 < =09=09$x_1$ is clockwise/right-turn-direction of[/to] $x_2$ around ax= is/along track $x_3$ in frame of reference $x_4$ (where the axis is wit= hin the region defined by the track as the boundary, as viewed from and= defined by view(er) $x_4$; see notes); $x_1$ is locally to the right o= f $x_2$, according to $x_4$, constrained by or from pivot $x_3$; $x_1$ = is along a right turn from $x_2$ along path/around axis $x_3$, as viewe= d in frame $x_4$. --- > =09=09$x_1$ is clockwise/right-turn-direction of[/to] $x_2$ along/fol= lowing track $x_3$ [path] in frame of reference $x_4$ (where the axis i= s within the region defined by the track as the boundary, as viewed fro= m and defined by view(er) $x_4$; see notes); $x_1$ is locally to the ri= ght of $x_2$, according to $x_4$, constrained along $x_3$; $x_1$ is alo= ng a right turn from $x_2$ along path $x_3$, as viewed in frame $x_4$. 5,5c5,5 < =09=09Angular/curling direction: clockwise. If the argument of x3 is = a closed path, it is taken to be the track along which one must imagina= rily follow clockwise from x2 (as seen from x4) in order to reach x1; i= n this case, the path must be Jordan. If the argument of x3 is not clos= ed but is a path, then it is understood to be the axis. Technically, th= e axis must be a straight line. However, any sufficiently straightish d= ifferentiable curve may be used as the =E2=80=9Caxis=E2=80=9D sumti as = a proxy; the true linear axis will be taken to be the line tangent to t= he curve at the point radially closest to the object in question or the= point to which it is tethered, or the point about which it rotating = =E2=80=93 such that the axis inherits the orientation of the curve. An = oriented axis determines the default perspective via right-hand rule (i= f the right thumb is oriented coparallel to the axis and x4 is viewing = such that the thumb/axis is coming toward the viewer, then the directio= n that the right hand=E2=80=99s fingers easily curl in on a typical hum= an will be counterclockwise and the opposite direction is clockwise; th= is perspective is default). Further glosses: clockwise, locally rightwa= rd, right-turning (with no bulk translation) in a way that would be cha= racterized as "negative" by the right-hand rule (aligned with and in th= e direction of a basis vector, at least for a given component). x1 is l= eft-handedly/clockwise(ly) oriented relative to x2 from fulcrum/point/a= xis/origin/directed-alignment/vector x3 [note: should be a straight lin= e axis, but people are loose; in particular, vectors do not really have= a spatial location] in frame of reference x4. x1 is left-handed (one = sense) from x2 [more accurately: moving from x2 to x1 requires a(n imag= inary) motion that is left-handed about/along x4 as seen in frame/orien= tation/perspective x3]. x1 is to the path-following right of x2 (where = the path is Jordan; as such, x1 is also be to the path-following left o= f x2, although there is an implication that the former is the smaller (= or equal-length) path). See also: {zucna}, {du'ei} (left-handed vectori= al cross product), {du'oi} (modal). Proposed short rafsi: -tso-. --- > =09=09Angular/curling direction: clockwise. he orientation of the pat= h determines x4 but does not factor into consideration for x3. Further = glosses: clockwise, locally rightward, right-turning (with no bulk tran= slation) in a way that would be characterized as "negative" by the righ= t-hand rule (aligned with and in the direction of a basis vector, at le= ast for a given component). x1 is left-handedly/clockwise(ly) oriented = relative to x2 on/along x3 in frame of reference x4. x1 is left-handed= (one sense) from x2 [more accurately: moving from x2 to x1 requires a(= n imaginary) motion that is left-handed about/along x3 as seen in frame= /orientation/perspective x4]. x1 is to the path-following right of x2 (= where the path is connected; as such, x1 is also be to the path-followi= ng left of x2, although there is an implication that the former is the = smaller (or equal-length) path). See also: {zucna}, {du'ei} (left-hande= d vectorial cross product), {du'oi} (modal). Proposed short rafsi: -tso= -. Old Data: =09Definition: =09=09$x_1$ is clockwise/right-turn-direction of[/to] $x_2$ around axis= /along track $x_3$ in frame of reference $x_4$ (where the axis is withi= n the region defined by the track as the boundary, as viewed from and d= efined by view(er) $x_4$; see notes); $x_1$ is locally to the right of = $x_2$, according to $x_4$, constrained by or from pivot $x_3$; $x_1$ is= along a right turn from $x_2$ along path/around axis $x_3$, as viewed = in frame $x_4$. =09Notes: =09=09Angular/curling direction: clockwise. If the argument of x3 is a = closed path, it is taken to be the track along which one must imaginari= ly follow clockwise from x2 (as seen from x4) in order to reach x1; in = this case, the path must be Jordan. If the argument of x3 is not closed= but is a path, then it is understood to be the axis. Technically, the = axis must be a straight line. However, any sufficiently straightish dif= ferentiable curve may be used as the =E2=80=9Caxis=E2=80=9D sumti as a = proxy; the true linear axis will be taken to be the line tangent to the= curve at the point radially closest to the object in question or the p= oint to which it is tethered, or the point about which it rotating =E2= =80=93 such that the axis inherits the orientation of the curve. An ori= ented axis determines the default perspective via right-hand rule (if t= he right thumb is oriented coparallel to the axis and x4 is viewing suc= h that the thumb/axis is coming toward the viewer, then the direction t= hat the right hand=E2=80=99s fingers easily curl in on a typical human = will be counterclockwise and the opposite direction is clockwise; this = perspective is default). Further glosses: clockwise, locally rightward,= right-turning (with no bulk translation) in a way that would be charac= terized as "negative" by the right-hand rule (aligned with and in the d= irection of a basis vector, at least for a given component). x1 is left= -handedly/clockwise(ly) oriented relative to x2 from fulcrum/point/axis= /origin/directed-alignment/vector x3 [note: should be a straight line a= xis, but people are loose; in particular, vectors do not really have a = spatial location] in frame of reference x4. x1 is left-handed (one sen= se) from x2 [more accurately: moving from x2 to x1 requires a(n imagina= ry) motion that is left-handed about/along x4 as seen in frame/orientat= ion/perspective x3]. x1 is to the path-following right of x2 (where the= path is Jordan; as such, x1 is also be to the path-following left of x= 2, although there is an implication that the former is the smaller (or = equal-length) path). See also: {zucna}, {du'ei} (left-handed vectorial = cross product), {du'oi} (modal). Proposed short rafsi: -tso-. =09Jargon: =09=09 =09Gloss Keywords: =09=09Word: clockwise, In Sense: angular/curling direction =09Place Keywords: New Data: =09Definition: =09=09$x_1$ is clockwise/right-turn-direction of[/to] $x_2$ along/follo= wing track $x_3$ [path] in frame of reference $x_4$ (where the axis is = within the region defined by the track as the boundary, as viewed from = and defined by view(er) $x_4$; see notes); $x_1$ is locally to the righ= t of $x_2$, according to $x_4$, constrained along $x_3$; $x_1$ is along= a right turn from $x_2$ along path $x_3$, as viewed in frame $x_4$. =09Notes: =09=09Angular/curling direction: clockwise. he orientation of the path = determines x4 but does not factor into consideration for x3. Further gl= osses: clockwise, locally rightward, right-turning (with no bulk transl= ation) in a way that would be characterized as "negative" by the right-= hand rule (aligned with and in the direction of a basis vector, at leas= t for a given component). x1 is left-handedly/clockwise(ly) oriented re= lative to x2 on/along x3 in frame of reference x4. x1 is left-handed (= one sense) from x2 [more accurately: moving from x2 to x1 requires a(n = imaginary) motion that is left-handed about/along x3 as seen in frame/o= rientation/perspective x4]. x1 is to the path-following right of x2 (wh= ere the path is connected; as such, x1 is also be to the path-following= left of x2, although there is an implication that the former is the sm= aller (or equal-length) path). See also: {zucna}, {du'ei} (left-handed = vectorial cross product), {du'oi} (modal). Proposed short rafsi: -tso-. =09Jargon: =09=09 =09Gloss Keywords: =09=09Word: clockwise, In Sense: angular/curling direction =09Place Keywords: You can go to to see it.