Return-path: <60125-93744-396881-13825-llg+2Dboard=lojban.org@mail.lostsuperfoods.rest> Envelope-to: llg-board@lojban.org Delivery-date: Sat, 07 Jan 2023 06:35:40 -0800 Received: from [37.46.150.92] (port=40856 helo=gate.lostsuperfoods.rest) by d7893716a6e6 with esmtp (Exim 4.94.2) (envelope-from <60125-93744-396881-13825-llg+2Dboard=lojban.org@mail.lostsuperfoods.rest>) id 1pEAIM-00F3bA-05 for llg-board@lojban.org; Sat, 07 Jan 2023 06:35:39 -0800 DKIM-Signature: v=1; a=rsa-sha1; c=relaxed/relaxed; s=k1; d=lostsuperfoods.rest; h=Mime-Version:Content-Type:Date:From:Reply-To:Subject:To:Message-ID; i=CelebrityDoc@lostsuperfoods.rest; bh=j8AwMDlj7ERByQLsLUr0o8BXtu4=; b=je4oSrJgXaTPmMjfILd637V0+9D/XolrDMpsv/PsXGjRd+fhZwLVRu/1xM6NRoCj1HA/wTv8wxBs 9hXc5m4+MdPwlLe7LX5Q1/Re9TtmSUm484sOoCZP5T6qBpRoKU7DxYNj41if8ElvkyI90QmXudSj oV9q4KelYxmAKssK3os= DomainKey-Signature: a=rsa-sha1; c=nofws; q=dns; s=k1; d=lostsuperfoods.rest; b=BNQRy2hPgY7cSSZuYNx2JUdBcZFkNAz5fsvicAUN/vfsUnxMWUOjki43yP9RPRvAMuzT7KgrOGg8 m7iUbnDLlsI+U8cFvO+bX/uUR9TuQwIFT1ZDrEepmYtb4CXAGM5/rcPaPK27lY3pDoNT8SOhmg2H AuUbfSa2JWTCVP+q4vE=; Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="40931e3d2cc77cd9eda7c9e054f95c6e_16e30_60e51" Date: Sat, 7 Jan 2023 15:35:13 +0100 From: "Anti-Aging Doc" Reply-To: "Celebrity Doc" Subject: This REVERSES every indicator of aging To: Message-ID: X-Spam-Score: 4.6 (++++) X-Spam_score: 4.6 X-Spam_score_int: 46 X-Spam_bar: ++++ X-Spam-Report: Spam detection software, running on the system "f6db9eef8881", has NOT identified this incoming email as spam. The original message has been attached to this so you can view it or label similar future email. If you have any questions, see @@CONTACT_ADDRESS@@ for details. Content preview: This REVERSES every indicator of aging http://lostsuperfoods.rest/o2SjOy6i40b4k0EKx82UyFccprD1FCzRBzd2mmOVfKFs1F295A http://lostsuperfoods.rest/CZsiatz5VsLvrY4LzxTQ_MidE6NDMEpLQ5xBnxl6FVjBs_3cWg Content analysis details: (4.6 points, 5.0 required) pts rule name description ---- ---------------------- -------------------------------------------------- 0.8 BAYES_50 BODY: Bayes spam probability is 40 to 60% [score: 0.5000] 0.0 URIBL_BLOCKED ADMINISTRATOR NOTICE: The query to URIBL was blocked. See http://wiki.apache.org/spamassassin/DnsBlocklists#dnsbl-block for more information. [URIs: lostsuperfoods.rest] -0.0 SPF_PASS SPF: sender matches SPF record 0.0 SPF_HELO_NONE SPF: HELO does not publish an SPF Record 0.0 HTML_FONT_LOW_CONTRAST BODY: HTML font color similar or identical to background 0.0 HTML_MESSAGE BODY: HTML included in message 0.4 PP_MIME_FAKE_ASCII_TEXT BODY: MIME text/plain claims to be ASCII but isn't 0.1 DKIM_SIGNED Message has a DKIM or DK signature, not necessarily valid -0.1 DKIM_VALID_EF Message has a valid DKIM or DK signature from envelope-from domain -0.1 DKIM_VALID Message has at least one valid DKIM or DK signature -0.1 DKIM_VALID_AU Message has a valid DKIM or DK signature from author's domain 1.9 RAZOR2_CF_RANGE_51_100 Razor2 gives confidence level above 50% [cf: 100] 0.9 RAZOR2_CHECK Listed in Razor2 (http://razor.sf.net/) 0.0 FSL_BULK_SIG Bulk signature with no Unsubscribe 0.8 RDNS_NONE Delivered to internal network by a host with no rDNS --40931e3d2cc77cd9eda7c9e054f95c6e_16e30_60e51 Content-Type: text/plain; Content-Transfer-Encoding: 8bit This REVERSES every indicator of aging http://lostsuperfoods.rest/o2SjOy6i40b4k0EKx82UyFccprD1FCzRBzd2mmOVfKFs1F295A http://lostsuperfoods.rest/CZsiatz5VsLvrY4LzxTQ_MidE6NDMEpLQ5xBnxl6FVjBs_3cWg e vast size of the levels and numerous secrets and bonus areas make Blast Corps "one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of Electronic Gaming Monthly (EGM) thought the game was repetitive, as did Computer and Video Games. The latter, though, praised Blast Corps's level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to count lack of a two-player mode, which really isn't fair." Crispin Boyer of EGM wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings. Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of photorealistic rendering and cartoonish art. He likened the slick vehicle animations and metallic elements to Micro Machines and Rare's R.C. Pro-Am. Schneider praised the game's texture maps, which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations. EGM echoed Schneider's praise of the deep landscap --40931e3d2cc77cd9eda7c9e054f95c6e_16e30_60e51 Content-Type: text/html; Content-Transfer-Encoding: 8bit Newsletter
 
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e vast size of the levels and numerous secrets and bonus areas make Blast Corps "one of the few Nintendo 64 games that justifies its exorbitant price tag". Shawn Smith and Sushi-X of Electronic Gaming Monthly (EGM) thought the game was repetitive, as did Computer and Video Games. The latter, though, praised Blast Corps's level design and difficulty progression. Ward had fewer reservations, writing that "basically what you have here is a game with great graphics, great sound, and a great premise. What's even more impressive is that the game doesn't really have any substantial flaws to speak of – unless you want to count lack of a two-player mode, which really isn't fair." Crispin Boyer of EGM wrote that the game's best feature was its "palpable sense of suspense" as the carrier advanced on resistant buildings. Critics praised the game's graphics and sound. Schneider found the game unpretentious in comparison to video game trends of photorealistic rendering and cartoonish art. He likened the slick vehicle animations and metallic elements to Micro Machines and Rare's R.C. Pro-Am. Schneider praised the game's texture maps, which made the night scenes and houses look realistic, and the canyons breathtaking. He wrote that the game's 3D programming was errorless, and was particularly pleased about the game's lack of fog, usually used to cover developer limitations. EGM echoed Schneider's praise of the deep landscap

 
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