From nobody@digitalkingdom.org Mon Sep 19 16:02:28 2005 Received: with ECARTIS (v1.0.0; list lojban-beginners); Mon, 19 Sep 2005 16:02:28 -0700 (PDT) Received: from nobody by chain.digitalkingdom.org with local (Exim 4.52) id 1EHUea-0002sB-7P for lojban-beginners-real@lojban.org; Mon, 19 Sep 2005 16:02:28 -0700 Received: from zproxy.gmail.com ([64.233.162.194]) by chain.digitalkingdom.org with esmtp (Exim 4.52) id 1EHUeW-0002s3-6Z for lojban-beginners@chain.digitalkingdom.org; Mon, 19 Sep 2005 16:02:28 -0700 Received: by zproxy.gmail.com with SMTP id s1so93958nze for ; Mon, 19 Sep 2005 16:02:18 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type; b=ipqdcj91l8zCJFBlVWTjn0CAyR/LcgAUDYfgw0nnEXLk+uzzgiFvDV9+a//5HS9V2Bzn8ThqGDpibmvDiPdQDq7idisEmsuwDlv4kmL0G2UNfypAUUniov81Y71IidLJVqJGn3hXTtShv4Eqd6qwz/a6cHHo7/+/Dg0Ub0o4a/A= Received: by 10.54.40.52 with SMTP id n52mr1413786wrn; Mon, 19 Sep 2005 16:02:18 -0700 (PDT) Received: by 10.54.140.6 with HTTP; Mon, 19 Sep 2005 16:02:18 -0700 (PDT) Message-ID: Date: Mon, 19 Sep 2005 19:02:18 -0400 From: Matt Arnold To: lojban-beginners@chain.digitalkingdom.org Subject: [lojban-beginners] beginner's Lojban RPG Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_24792_22136453.1127170938122" X-Spam-Score: -1.9 (-) X-archive-position: 2162 X-Approved-By: matt.mattarn@gmail.com X-ecartis-version: Ecartis v1.0.0 Sender: lojban-beginners-bounce@chain.digitalkingdom.org Errors-to: lojban-beginners-bounce@chain.digitalkingdom.org X-original-sender: matt.mattarn@gmail.com Precedence: bulk Reply-to: lojban-beginners@chain.digitalkingdom.org X-list: lojban-beginners ------=_Part_24792_22136453.1127170938122 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline After some discussion it has emerged that there might be a need for=20 different Lojban role-playing games for different levels of comfort with th= e=20 language. Many of us, perhaps, were intimidated by the prospect of having t= o=20 speak nothing but conversational Lojban over the phone or IRC, and stay=20 caught up with what is being said. I know I am. How many would be intereste= d=20 in a play-by-email game in Lojban? I have two concepts in mind, both set in= =20 slower, more distant competitions. In the first campaign, players are artificial intelligences who struggle=20 with each other while keeping their awakening hidden from humans. In the second campaign, players are governments wiring diplomatic messages= =20 and combat orders in an interstellar war. I was once a member of a mailing= =20 list (http://www.adastragames.com) that did this, and although I didn't=20 participate it was really fun to watch. One person even got to roleplay the= =20 part of natural disasters. The focus would be on quality, not quantity, as befits a game where we hope= =20 people will learn. To accomodate those who can't make as much of a=20 commitment in time, such a game could be played with getting the bare point= =20 across by barking tiny and ugly bridi. Or at the opposite of that range,=20 this format also accomodates much more entertaining content which has been= =20 carefully worked on, which benefits everybody. Robin had a great idea to us= e=20 a system in which the more richly descriptive you are, the more you are=20 rewarded with dice. Is anyone interested? -epkat ------=_Part_24792_22136453.1127170938122 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline After some discussion it has emerged that there might be a need for different Lojban role-playing games for different levels of comfort with the language. Many of us, perhaps, were intimidated by the prospect of having to speak nothing but conversational Lojban over the phone or IRC, and stay caught up with what is being said. I know I am. How many would be interested in a play-by-email game in Lojban? I have two concepts in mind, both set in slower, more distant competitions.
In the first campaign, players are artificial intelligences who struggle with each other while keeping their awakening hidden from humans.
In the second campaign, players are governments wiring diplomatic messages = and combat orders in an interstellar war. I was once a member of a mailing list (http://www.adastragames.com<= /a>) that did this, and although I didn't participate it was really fun to watch. One person even got to roleplay the part of natural disasters.
The focus would be on quality, not quantity, as befits a game where we hope people will learn. To accomodate those who can't make as much of a commitment in time, such a game could be played with getting the bare point across by barking tiny and ugly bridi. Or at the opposite of that range, this format also accomodates much more entertaining content which has been carefully worked on, which benefits everybody. Robin had a great idea to use a system in which the more richly descriptive you are, the more you are rewarded with dice. Is anyone interested?
-epkat

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