From nobody@digitalkingdom.org Mon Sep 19 16:21:42 2005 Received: with ECARTIS (v1.0.0; list lojban-beginners); Mon, 19 Sep 2005 16:21:42 -0700 (PDT) Received: from nobody by chain.digitalkingdom.org with local (Exim 4.52) id 1EHUxC-0003Gn-8z for lojban-beginners-real@lojban.org; Mon, 19 Sep 2005 16:21:42 -0700 Received: from zproxy.gmail.com ([64.233.162.206]) by chain.digitalkingdom.org with esmtp (Exim 4.52) id 1EHUx9-0003Gg-JO for lojban-beginners@chain.digitalkingdom.org; Mon, 19 Sep 2005 16:21:42 -0700 Received: by zproxy.gmail.com with SMTP id n29so206760nzf for ; Mon, 19 Sep 2005 16:21:33 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:references; b=N7bQKRwNM1XWtF49Ij8C5uSaUY7gldexXiAuL/NnhMzWb2jzSYyu+uo3Rex6DujdTz5mn8GS6V5utCse5UqZhllIzHYDQBgldvCUpsDa+hI50VI5zCU7SISJ7LaGyb8LfK5+hRF9ACl8DSvNCkJAi1p87itM6VxBCrAN8NlDNwA= Received: by 10.54.46.37 with SMTP id t37mr1439406wrt; Mon, 19 Sep 2005 16:21:33 -0700 (PDT) Received: by 10.54.118.17 with HTTP; Mon, 19 Sep 2005 16:21:32 -0700 (PDT) Message-ID: <5ccdc7530509191621670abefc@mail.gmail.com> Date: Mon, 19 Sep 2005 19:21:32 -0400 From: "la cuncuxnas." To: lojban-beginners@chain.digitalkingdom.org Subject: [lojban-beginners] Re: beginner's Lojban RPG In-Reply-To: Mime-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_4695_6882031.1127172092588" References: X-Spam-Score: -2.3 (--) X-archive-position: 2163 X-Approved-By: thatskotkid@gmail.com X-ecartis-version: Ecartis v1.0.0 Sender: lojban-beginners-bounce@chain.digitalkingdom.org Errors-to: lojban-beginners-bounce@chain.digitalkingdom.org X-original-sender: thatskotkid@gmail.com Precedence: bulk Reply-to: lojban-beginners@chain.digitalkingdom.org X-list: lojban-beginners ------=_Part_4695_6882031.1127172092588 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline That sounds intensely interesting to me. Unfortunately, I'm currently mired= =20 in work for my college courses and, oddly enough, an English PBEM of my own= .=20 If there would be a way for lurkers to enjoy the festivities, I'd be all=20 over that. Right now, I've just got a bit much on my plate. On the other hand, I spend most of my time here slacking and avoiding the= =20 aforementioned work. So, hey, why the heck not? Call me interested. mu'omi'e cuncuxnas. On 9/19/05, Matt Arnold wrote: >=20 > After some discussion it has emerged that there might be a need for=20 > different Lojban role-playing games for different levels of comfort with = the=20 > language. Many of us, perhaps, were intimidated by the prospect of having= to=20 > speak nothing but conversational Lojban over the phone or IRC, and stay= =20 > caught up with what is being said. I know I am. How many would be interes= ted=20 > in a play-by-email game in Lojban? I have two concepts in mind, both set = in=20 > slower, more distant competitions. > In the first campaign, players are artificial intelligences who struggle= =20 > with each other while keeping their awakening hidden from humans. > In the second campaign, players are governments wiring diplomatic message= s=20 > and combat orders in an interstellar war. I was once a member of a mailin= g=20 > list (http://www.adastragames.com) that did this, and although I didn't= =20 > participate it was really fun to watch. One person even got to roleplay t= he=20 > part of natural disasters. > The focus would be on quality, not quantity, as befits a game where we=20 > hope people will learn. To accomodate those who can't make as much of a= =20 > commitment in time, such a game could be played with getting the bare poi= nt=20 > across by barking tiny and ugly bridi. Or at the opposite of that range,= =20 > this format also accomodates much more entertaining content which has bee= n=20 > carefully worked on, which benefits everybody. Robin had a great idea to = use=20 > a system in which the more richly descriptive you are, the more you are= =20 > rewarded with dice. Is anyone interested? > -epkat >=20 > ------=_Part_4695_6882031.1127172092588 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline That sounds intensely interesting to me.  Unfortunately, I'm currently mired in work for my college courses and, oddly enough, an English PBEM of my own.  If there would be a way for lurkers to enjoy the festivities, I'd be all over that.  Right now, I've just got a bit much on my plate.

On the other hand, I spend most of my time here slacking and avoiding the aforementioned work.  So, hey, why the heck not?  Call me interested.

mu'omi'e cuncuxnas.

On 9/19/05, Matt Arnold <matt.matt= arn@gmail.com> wrote:
After some discussion it has emerged that there might be a need for different Lojban role-playing games for different levels of comfort with the language. Many of us, perhaps, were intimidated by the prospect of having to speak nothing but conversational Lojban over the phone or IRC, and stay caught up with what is being said. I know I am. How many would be interested in a play-by-email game in Lojban? I have two concepts in mind, both set in slower, more distant competitions.
In the first campaign, players are artificial intelligences who struggle with each other while keeping their awakening hidden from humans.
In the second campaign, players are governments wiring diplomatic messages = and combat orders in an interstellar war. I was once a member of a mailing list (http://www.adastragames.com<= /a>) that did this, and although I didn't participate it was really fun to watch. One person even got to roleplay the part of natural disasters.
The focus would be on quality, not quantity, as befits a game where we hope people will learn. To accomodate those who can't make as much of a commitment in time, such a game could be played with getting the bare point across by barking tiny and ugly bridi. Or at the opposite of that range, this format also accomodates much more entertaining content which has been carefully worked on, which benefits everybody. Robin had a great idea to use a system in which the more richly descriptive you are, the more you are rewarded with dice. Is anyone interested?
-epkat


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