Received: from mail-pz0-f61.google.com ([209.85.210.61]:57196) by stodi.digitalkingdom.org with esmtps (TLSv1:RC4-SHA:128) (Exim 4.76) (envelope-from ) id 1SjlcE-0007HM-A8; Tue, 26 Jun 2012 23:20:45 -0700 Received: by daek18 with SMTP id k18sf678007dae.16 for ; Tue, 26 Jun 2012 23:20:32 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlegroups.com; s=beta; h=x-beenthere:received-spf:date:from:to:subject:message-id :mail-followup-to:references:mime-version:in-reply-to:user-agent :sender:x-original-sender:x-original-authentication-results:reply-to :precedence:mailing-list:list-id:x-google-group-id:list-post :list-help:list-archive:list-subscribe:list-unsubscribe:content-type :content-disposition:content-transfer-encoding; bh=PAI4rV6Ic6vP/a6ZBTfe4ggHKLHkEp8VtToWGRxEez8=; b=dBOxT1+ZPPINob1+7PCYtLEvyeqGdxiOMRng89XmACG36x4YAFEH0Uq9Linwi7F8pA EcayK9e/5ptOaNuTEiX9Bqp0IvHIleu/8S9JDKjdEkAfxH2x0K61pl8OBu3su4GUohxB 1D8S6gPlVSVIij2+JZ3HJZpxWlqBzPIUNyRAc= Received: by 10.68.200.170 with SMTP id jt10mr997775pbc.15.1340778032447; Tue, 26 Jun 2012 23:20:32 -0700 (PDT) X-BeenThere: lojban@googlegroups.com Received: by 10.68.229.8 with SMTP id sm8ls3066649pbc.0.gmail; Tue, 26 Jun 2012 23:20:31 -0700 (PDT) Received: by 10.68.190.104 with SMTP id gp8mr19121156pbc.4.1340778031679; Tue, 26 Jun 2012 23:20:31 -0700 (PDT) Received: by 10.68.190.104 with SMTP id gp8mr19121150pbc.4.1340778031527; Tue, 26 Jun 2012 23:20:31 -0700 (PDT) Received: from stodi.digitalkingdom.org (mail.digitalkingdom.org. [173.13.139.236]) by gmr-mx.google.com with ESMTPS id ir9si2883387pbc.1.2012.06.26.23.20.31 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 26 Jun 2012 23:20:31 -0700 (PDT) Received-SPF: pass (google.com: domain of nobody@stodi.digitalkingdom.org designates 173.13.139.236 as permitted sender) client-ip=173.13.139.236; Received: from nobody by stodi.digitalkingdom.org with local (Exim 4.76) (envelope-from ) id 1Sjlc5-0007HG-Tq for lojban@googlegroups.com; Tue, 26 Jun 2012 23:20:30 -0700 Received: from rlpowell by stodi.digitalkingdom.org with local (Exim 4.76) (envelope-from ) id 1Sjlc5-0007H8-4i for lojban-list@lojban.org; Tue, 26 Jun 2012 23:20:29 -0700 Date: Tue, 26 Jun 2012 23:20:29 -0700 From: Robin Lee Powell To: lojban-list@lojban.org Subject: Re: [lojban] I want to play this game in Lojban. Message-ID: <20120627062028.GT392@stodi.digitalkingdom.org> Mail-Followup-To: lojban-list@lojban.org References: <20120624081938.GT392@stodi.digitalkingdom.org> MIME-Version: 1.0 In-Reply-To: <20120624081938.GT392@stodi.digitalkingdom.org> User-Agent: Mutt/1.5.21 (2010-09-15) Sender: lojban@googlegroups.com X-Original-Sender: rlpowell@digitalkingdom.org X-Original-Authentication-Results: gmr-mx.google.com; spf=pass (google.com: domain of nobody@stodi.digitalkingdom.org designates 173.13.139.236 as permitted sender) smtp.mail=nobody@stodi.digitalkingdom.org Reply-To: lojban@googlegroups.com Precedence: list Mailing-list: list lojban@googlegroups.com; contact lojban+owners@googlegroups.com List-ID: X-Google-Group-Id: 1004133512417 List-Post: , List-Help: , List-Archive: List-Subscribe: , List-Unsubscribe: , Content-Type: text/plain; charset=windows-1252 Content-Disposition: inline Content-Transfer-Encoding: quoted-printable X-Spam-Score: -0.0 (/) X-Spam_score: -0.0 X-Spam_score_int: 0 X-Spam_bar: / On Sun, Jun 24, 2012 at 01:19:39AM -0700, Robin Lee Powell wrote: >=20 > http://www.lamemage.com/ >=20 > It's a history-construction game. I have the PDF. I'm going to > try to make people play it at LogFest. We should do it as a phone > game, too. In Lojban. IRC actually might be better, because it'd all be recorded. Anyways, here's a summary of the gameplay, stolen from the PDF. It's essentially a shared world-building co-op storytelling game, *except* that no collaboration, or even suggesting, is allowed. This has (I belive, I've not actually played it) two important effects: (1) everybody gets to be surprised by what happens, which increases engagement (2) the pushy people can't dominate everything. - -------------------- - Humanity spreads to the stars and forges a galactic civilization=85 - Fledgling nations arise from the ruins of the empire=85 - An ancient line of dragon-kings dies out as magic fades from the realm=85 These are all examples of Microscope games. In Microscope, you build an epic history as you play. Want to play a game that spans the entire Dune series, the Silmarillion, or the rise and fall of Rome in an afternoon? That=92s Microscope. But you don=92t play the history from start to finish, marching along in chronological order. Instead, you build your history from the outside in. You start off knowing the big picture, the grand scheme of what happens, then you dive in and explore what happened in between, the how and why that shaped events. You are free to jump backwards or forwards, zooming in or out to look at whatever you want, defying limits of time and space. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That=92s normal in Microscope. You have vast creative authority. You can make whole empires rise and fall at will. Dream up a utopia or destroy one with nuclear fire. You have that power, but remember you=92re not alone: everyone else at the table can do it too. You create independently, but not in isolation. Each facet you add to history builds on what other players built before you. You expand on their ideas, and they expand on yours. History might not turn out the way you expected. Be prepared to think on your feet. When you zoom all the way in to a particular moment in time, all the players share the stage and role-play together to find out something we want to learn about the history. Did the crew of the Icarus know the aliens were on Titan? Did the rebels really fake the government crackdown? Do the knights remember the original meaning of their ritual vows? We role-play and see. The more you play, the more your once simple summary becomes a detailed tapestry, full of meaning and surprises. History snowballs. What you need to play Microscope is for two to five players, but three or four are best. There=92s no game prep and no GM. You can play a single session, or keep coming back and exploring the same history over and over again. You=92ll need a stack of index cards and something to write with, along with table space to lay everything out. Smaller cards, like blank flash cards, work even better because they take up less space on the table. [snip] teaching step 1: explain the concept First, read the =93What Is Microscope?=94 section out loud. Instead of reading it all yourself, have the other players take turns. Then say: =93The author of the game says I should read this part to you because it=92s really important: All of us sitting at this table have equal creative power. At times we=92ll have different roles and authority, but we=92re all equal participants and authors. =93It may sound like I=92m running the game because I=92m going to be explaining a lot about the rules, and I may interrupt and jump in to clarify how the game is played. But I don=92t have any more authority than anyone else when it comes to actually playing the game -- there=92s no GM. =93Now that we know what the game=92s about, we=92re ready to get started.=94 teaching step 2: game setup Follow the steps in =93Starting a New Game.=94 You can read the first one or two paragraphs of each step out loud or just summarize, as you prefer. Players new to Microscope may try to brainstorm too much detail about the history during the setup. Don=92t hesitate to jump in and tell players to save those ideas for later. Follow the steps rigorously. =93Microscope is a little like Poker: you want to keep your cool ideas close to your vest until you use them. If the rest of us know what you=92re going to do ahead of time, it=92s not as interesting.=94 teaching step 3: explain play =93Now that setup is done, we=92re ready to start play. We already know more about our history than we did when we came up with the single sentence idea, and as we play we=92ll find out more and more. =93The basic structure of the game is that we keep going around the table adding to the history, making either a Period, an Event or a Scene. For each rotation there=92s going to be one player called the Lens, and that player is going to pick a particular Focus that everything we create has to relate to. So if the Focus is a city, each player is going to get to add something to the history that somehow relates to that city. It=92s a topic to keep us all on the same page. =93If you make a Period or Event, just describe what happens as though we=92re seeing it from a birds-eye view. You=92re in charge, and the rest of us are eagerly listening to hear what you have to say. If you make a Scene, we all pick characters and role-play to find out what really happened in that moment of history.=94 - -------------------- -Robin --=20 http://singinst.org/ : Our last, best hope for a fantastic future. .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu sofybakni li= 'u --=20 You received this message because you are subscribed to the Google Groups "= lojban" group. To post to this group, send email to lojban@googlegroups.com. To unsubscribe from this group, send email to lojban+unsubscribe@googlegrou= ps.com. For more options, visit this group at http://groups.google.com/group/lojban= ?hl=3Den.