Received: from mail-ee0-f61.google.com ([74.125.83.61]:33502) by stodi.digitalkingdom.org with esmtps (TLSv1:RC4-SHA:128) (Exim 4.76) (envelope-from ) id 1SlmIp-0001GE-DU; Mon, 02 Jul 2012 12:29:07 -0700 Received: by eekb57 with SMTP id b57sf4268627eek.16 for ; Mon, 02 Jul 2012 12:28:48 -0700 (PDT) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=googlegroups.com; s=beta; h=x-beenthere:received-spf:mime-version:in-reply-to:references:date :message-id:subject:from:to:x-original-sender :x-original-authentication-results:reply-to:precedence:mailing-list :list-id:x-google-group-id:list-post:list-help:list-archive:sender :list-subscribe:list-unsubscribe:content-type; bh=q5jGpSqkLnt4knPLLMi1wZ6Myjb5bxQi78+G/fO5cJ8=; b=ZDKe09W6W2NTypiwofoOf5AdJyf0hIuZb329S3Lr2QPOrcKjhMunkEh2vIUughPFIz uM0bi9O1V4rKSaXgtoPGP2Q509oURjwivaJc9xAzTdHklCoQSqQatt+BdT7SQSzVghgX 3A6ag6muaaH352mUOEtgONk1fdohq8RphEuy0= X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=x-beenthere:received-spf:mime-version:in-reply-to:references:date :message-id:subject:from:to:x-gm-message-state:x-original-sender :x-original-authentication-results:reply-to:precedence:mailing-list :list-id:x-google-group-id:list-post:list-help:list-archive:sender :list-subscribe:list-unsubscribe:content-type; bh=q5jGpSqkLnt4knPLLMi1wZ6Myjb5bxQi78+G/fO5cJ8=; b=fe40ErYJIcAt8DP79lp+z5pjdBm0lrUCv6/uNyGZG2SBEPIbI+XKKzo7ZHlwfG0106 Wg+2KCbmispzsXfO/5tesLPHGsLlocFovmafofBSQjVyXT327Z/qk7a9rauIeruFplDG 0AHpi6PYLnCquSyOVfzc+RSvYkWSjbtJtUs3PaR8BIpvTLmBUMvsUa4E1Sgb5lepqibz WTmo8wZ32WKKVY2+DfuvrhelXD5mnXCNiQHG3xYMhrr7vR+7d6bssmpc0LvLooM8GpFU wjEPO8NJKYHIYBBGFb5ptMpUwW6HzRXC37qLyPSdMxqZraMJJSzQ0kWJEKd2AT/yCNyg jQ5A== Received: by 10.216.81.6 with SMTP id l6mr110246wee.62.1341257327666; Mon, 02 Jul 2012 12:28:47 -0700 (PDT) X-BeenThere: lojban@googlegroups.com Received: by 10.216.145.151 with SMTP id p23ls7241484wej.0.gmail; Mon, 02 Jul 2012 12:28:46 -0700 (PDT) Received: by 10.180.95.2 with SMTP id dg2mr607444wib.2.1341257326066; Mon, 02 Jul 2012 12:28:46 -0700 (PDT) Received: by 10.216.118.69 with SMTP id k47msweh; Fri, 29 Jun 2012 12:32:04 -0700 (PDT) Received: by 10.216.202.74 with SMTP id c52mr126551weo.6.1340998324470; Fri, 29 Jun 2012 12:32:04 -0700 (PDT) Received: by 10.216.202.74 with SMTP id c52mr126550weo.6.1340998324375; Fri, 29 Jun 2012 12:32:04 -0700 (PDT) Received: from mail-wg0-f47.google.com (mail-wg0-f47.google.com [74.125.82.47]) by gmr-mx.google.com with ESMTPS id ei10si1143870wid.0.2012.06.29.12.32.04 (version=TLSv1/SSLv3 cipher=OTHER); Fri, 29 Jun 2012 12:32:04 -0700 (PDT) Received-SPF: neutral (google.com: 74.125.82.47 is neither permitted nor denied by best guess record for domain of emanuel@emanuelhouse.com) client-ip=74.125.82.47; Received: by wgbfa7 with SMTP id fa7so2539028wgb.28 for ; Fri, 29 Jun 2012 12:32:04 -0700 (PDT) Received: by 10.216.207.27 with SMTP id m27mr1329356weo.42.1340998323944; Fri, 29 Jun 2012 12:32:03 -0700 (PDT) Received: from mail-wi0-f169.google.com (mail-wi0-f169.google.com [209.85.212.169]) by mx.google.com with ESMTPS id fo7sm7498013wib.9.2012.06.29.12.32.02 (version=SSLv3 cipher=OTHER); Fri, 29 Jun 2012 12:32:03 -0700 (PDT) Received: by wibhm2 with SMTP id hm2so1136365wib.0 for ; Fri, 29 Jun 2012 12:32:01 -0700 (PDT) MIME-Version: 1.0 Received: by 10.181.13.38 with SMTP id ev6mr7142398wid.0.1340998321784; Fri, 29 Jun 2012 12:32:01 -0700 (PDT) Received: by 10.216.160.2 with HTTP; Fri, 29 Jun 2012 12:32:01 -0700 (PDT) In-Reply-To: <20120627090038.GX392@stodi.digitalkingdom.org> References: <20120624081938.GT392@stodi.digitalkingdom.org> <20120627062028.GT392@stodi.digitalkingdom.org> <20120627090038.GX392@stodi.digitalkingdom.org> Date: Fri, 29 Jun 2012 12:32:01 -0700 Message-ID: Subject: Re: [lojban] I want to play this game in Lojban. From: Pyrachi To: lojban@googlegroups.com X-Gm-Message-State: ALoCoQmcHoX6kIA5XNimkeizRbeIlxyqg2Fa/lrllr/d947KPpiChgzrjlyY/w9LrAFOU4RpDwl/ X-Original-Sender: emanuel@emanuelhouse.com X-Original-Authentication-Results: gmr-mx.google.com; spf=neutral (google.com: 74.125.82.47 is neither permitted nor denied by best guess record for domain of emanuel@emanuelhouse.com) smtp.mail=emanuel@emanuelhouse.com Reply-To: lojban@googlegroups.com Precedence: list Mailing-list: list lojban@googlegroups.com; contact lojban+owners@googlegroups.com List-ID: X-Google-Group-Id: 1004133512417 List-Post: , List-Help: , List-Archive: Sender: lojban@googlegroups.com List-Subscribe: , List-Unsubscribe: , Content-Type: multipart/alternative; boundary=f46d043be0949d48f904c3a1805e X-Spam-Score: -0.7 (/) X-Spam_score: -0.7 X-Spam_score_int: -6 X-Spam_bar: / --f46d043be0949d48f904c3a1805e Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I'm game. On Wed, Jun 27, 2012 at 2:00 AM, Robin Lee Powell < rlpowell@digitalkingdom.org> wrote: > "History" rather than "story" (the scope is much larger than "story" > normally implies), but yes. > > -Robin > > On Wed, Jun 27, 2012 at 02:26:19AM -0600, Jonathan Jones wrote: > > So, basically, we take turns telling a story, with some fairly simple > rules > > added to make things progress smoothly? That's sounds simple enough, an= d > > fairly entertaining. > > > > On Wed, Jun 27, 2012 at 12:20 AM, Robin Lee Powell < > > rlpowell@digitalkingdom.org> wrote: > > > > > On Sun, Jun 24, 2012 at 01:19:39AM -0700, Robin Lee Powell wrote: > > > > > > > > http://www.lamemage.com/ > > > > > > > > It's a history-construction game. I have the PDF. I'm going to > > > > try to make people play it at LogFest. We should do it as a phone > > > > game, too. In Lojban. > > > > > > IRC actually might be better, because it'd all be recorded. > > > > > > Anyways, here's a summary of the gameplay, stolen from the PDF. > > > It's essentially a shared world-building co-op storytelling game, > > > *except* that no collaboration, or even suggesting, is allowed. > > > This has (I belive, I've not actually played it) two important > > > effects: (1) everybody gets to be surprised by what happens, which > > > increases engagement (2) the pushy people can't dominate everything. > > > > > > - -------------------- > > > > > > - Humanity spreads to the stars and forges a galactic civilization=85 > > > > > > - Fledgling nations arise from the ruins of the empire=85 > > > > > > - An ancient line of dragon-kings dies out as magic fades from the > > > realm=85 > > > > > > These are all examples of Microscope games. > > > > > > In Microscope, you build an epic history as you play. Want to play a > > > game that spans the entire Dune series, the Silmarillion, or > > > the rise and fall of Rome in an afternoon? That=92s Microscope. > > > > > > But you don=92t play the history from start to finish, > > > marching along in chronological order. Instead, you build your > > > history from the outside in. You start off knowing the big picture, > > > the grand scheme of what happens, then you dive in and explore what > > > happened in between, the how and why that shaped events. > > > > > > You are free to jump backwards or forwards, zooming in or out to > > > look at whatever you want, defying limits of time and space. Want to > > > leap a thousand years into the future and see how an institution > > > shaped society? Want to jump back to the childhood of the king you > > > just saw assassinated and find out what made him such a hated ruler? > > > That=92s normal in Microscope. You have vast creative authority. You > > > can make whole empires rise and fall at will. Dream up a utopia or > > > destroy one with nuclear fire. You have that power, but remember > > > you=92re not alone: everyone else at the table can do it too. > > > > > > You create independently, but not in isolation. Each facet > > > you add to history builds on what other players built before you. > > > You expand on their ideas, and they expand on yours. History might > > > not turn out the way you expected. Be prepared to think on your > > > feet. > > > > > > When you zoom all the way in to a particular moment in time, all the > > > players share the stage and role-play together to find out something > > > we want to learn about the history. Did the crew of the Icarus know > > > the aliens were on Titan? Did the rebels really fake the government > > > crackdown? Do the knights remember the original meaning of their > > > ritual vows? We role-play and see. The more you play, the more your > > > once simple summary becomes a detailed tapestry, full of meaning and > > > surprises. History snowballs. > > > > > > What you need to play > > > > > > Microscope is for two to five players, but three or four are best. > > > There=92s no game prep and no GM. You can play a single session, or > > > keep coming back and exploring the same history over and over again. > > > > > > You=92ll need a stack of index cards and something to write with, > > > along with table space to lay everything out. Smaller cards, like > > > blank flash cards, work even better because they take up less space > > > on the table. > > > > > > [snip] > > > > > > teaching step 1: explain the concept > > > > > > First, read the =93What Is Microscope?=94 section out loud. Instead o= f > > > reading it all yourself, have the other players take turns. Then > > > say: > > > > > > =93The author of the game says I should read this part to you because > > > it=92s really important: All of us sitting at this table have equal > > > creative power. At times we=92ll have different roles and > > > authority, but we=92re all equal participants and authors. > > > > > > =93It may sound like I=92m running the game because I=92m going to be > > > explaining a lot about the rules, and I may interrupt and jump in to > > > clarify how the game is played. But I don=92t have any more authority > > > than anyone else when it comes to actually playing the game -- > > > there=92s no GM. > > > > > > =93Now that we know what the game=92s about, we=92re ready to get > > > started.=94 > > > > > > teaching step 2: game setup > > > > > > Follow the steps in =93Starting a New Game.=94 You can read the first > > > one or two paragraphs of each step out loud or just summarize, as > > > you prefer. > > > > > > Players new to Microscope may try to brainstorm too much detail > > > about the history during the setup. Don=92t hesitate to jump in and > > > tell players to save those ideas for later. Follow the steps > > > rigorously. > > > > > > =93Microscope is a little like Poker: you want to keep your coo= l > > > ideas close to your vest until you use them. If the rest of us know > > > what you=92re going to do ahead of time, it=92s not as interesting.= =94 > > > > > > teaching step 3: explain play > > > > > > =93Now that setup is done, we=92re ready to start play. We > > > already know more about our history than we did when we came up with > > > the single sentence idea, and as we play we=92ll find out more and > > > more. > > > > > > =93The basic structure of the game is that we keep going > > > around the table adding to the history, making either a Period, an > > > Event or a Scene. For each rotation there=92s going to be one player > > > called the Lens, and that player is going to pick a particular Focus > > > that everything we create has to relate to. So if the Focus is a > > > city, each player is going to get to add something to the history > > > that somehow relates to that city. It=92s a topic to keep us all on > > > the same page. > > > > > > =93If you make a Period or Event, just describe what happens as thoug= h > > > we=92re seeing it from a birds-eye view. You=92re in charge, and th= e > > > rest of us are eagerly listening to hear what you have to > > > say. If you make a Scene, we all pick characters and > > > role-play to find out what really happened in that moment of > > > history.=94 > > > > > > - -------------------- > > > > > > -Robin > > > > > > -- > > > http://singinst.org/ : Our last, best hope for a fantastic future. > > > .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e > > > lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e > > > lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu > sofybakni > > > li'u > > > > > > -- > > > You received this message because you are subscribed to the Google > Groups > > > "lojban" group. > > > To post to this group, send email to lojban@googlegroups.com. > > > To unsubscribe from this group, send email to > > > lojban+unsubscribe@googlegroups.com. > > > For more options, visit this group at > > > http://groups.google.com/group/lojban?hl=3Den. > > > > > > > > > > > > -- > > mu'o mi'e .aionys. > > > > .i.e'ucai ko cmima lo pilno be denpa bu .i doi.luk. mi patfu do zo'o > > (Come to the Dot Side! Luke, I am your father. :D ) > > > > -- > > You received this message because you are subscribed to the Google > Groups "lojban" group. > > To post to this group, send email to lojban@googlegroups.com. > > To unsubscribe from this group, send email to > lojban+unsubscribe@googlegroups.com. > > For more options, visit this group at > http://groups.google.com/group/lojban?hl=3Den. > > > > -- > http://singinst.org/ : Our last, best hope for a fantastic future. > .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e > lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e > lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu sofybakni > li'u > > -- > You received this message because you are subscribed to the Google Groups > "lojban" group. > To post to this group, send email to lojban@googlegroups.com. > To unsubscribe from this group, send email to > lojban+unsubscribe@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/lojban?hl=3Den. > > --=20 You received this message because you are subscribed to the Google Groups "= lojban" group. To post to this group, send email to lojban@googlegroups.com. To unsubscribe from this group, send email to lojban+unsubscribe@googlegrou= ps.com. For more options, visit this group at http://groups.google.com/group/lojban= ?hl=3Den. --f46d043be0949d48f904c3a1805e Content-Type: text/html; charset=windows-1252 Content-Transfer-Encoding: quoted-printable I'm game.

On Wed, Jun 27, 2012 at 2:0= 0 AM, Robin Lee Powell <rlpowell@digitalkingdom.org> wrote:
"History" rather than "story&= quot; (the scope is much larger than "story"
normally implies), but yes.

-Robin

On Wed, Jun 27, 2012 at 02:26:19AM -0600, Jonathan Jones wrote:
> So, basically, we take turns telling a story, with some fairly simple = rules
> added to make things progress smoothly? That's sounds simple enoug= h, and
> fairly entertaining.
>
> On Wed, Jun 27, 2012 at 12:20 AM, Robin Lee Powell <
> rlpowell@digitalkingdom= .org> wrote:
>
> > On Sun, Jun 24, 2012 at 01:19:39AM -0700, Robin Lee Powell wrote:=
> > >
> > > http:= //www.lamemage.com/
> > >
> > > It's a history-construction game. =A0I have the PDF. =A0= I'm going to
> > > try to make people play it at LogFest. =A0We should do it as= a phone
> > > game, too. =A0In Lojban.
> >
> > IRC actually might be better, because it'd all be recorded. > >
> > Anyways, here's a summary of the gameplay, stolen from the PD= F.
> > It's essentially a shared world-building co-op storytelling g= ame,
> > *except* that no collaboration, or even suggesting, is allowed. > > This has (I belive, I've not actually played it) two importan= t
> > effects: (1) everybody gets to be surprised by what happens, whic= h
> > increases engagement (2) the pushy people can't dominate ever= ything.
> >
> > - --------------------
> >
> > - Humanity spreads to the stars and forges a galactic civilizatio= n=85
> >
> > - Fledgling nations arise from the ruins of the empire=85
> >
> > - An ancient line of dragon-kings dies out as magic fades from th= e
> > =A0realm=85
> >
> > These are all examples of Microscope games.
> >
> > In Microscope, you build an epic history as you play. Want to pla= y a
> > game that spans =A0the =A0entire =A0Dune =A0series, =A0the =A0Sil= marillion, =A0or
> > the =A0rise =A0and =A0fall of Rome in an afternoon? That=92s Micr= oscope.
> >
> > But =A0you =A0don=92t =A0play =A0the =A0history =A0from =A0start = =A0to =A0finish,
> > marching =A0along in chronological order. Instead, you build your=
> > history from the outside in. You start off knowing the big pictur= e,
> > the grand scheme of what happens, then you dive in and explore wh= at
> > happened in between, the how and why that shaped events.
> >
> > You are free to jump backwards or forwards, zooming in or out to<= br> > > look at whatever you want, defying limits of time and space. Want= to
> > leap a thousand years into the future and see how an institution<= br> > > shaped society? Want to jump back to the childhood of the king yo= u
> > just saw assassinated and find out what made him such a hated rul= er?
> > That=92s normal in Microscope. You have vast creative authority. = You
> > can make whole empires rise and fall at will. Dream up a utopia o= r
> > destroy one with nuclear fire. You have that power, but remember<= br> > > you=92re not alone: everyone else at the table can do it too.
> >
> > You =A0create =A0independently, =A0but =A0not =A0in =A0isolation.= =A0Each =A0facet
> > you =A0add to history builds on what other players built before y= ou.
> > You expand on their ideas, and they expand on yours. History migh= t
> > not turn out the way you expected. Be prepared to think on your > > feet.
> >
> > When you zoom all the way in to a particular moment in time, all = the
> > players share the stage and role-play together to find out someth= ing
> > we want to learn about the history. Did the crew of the Icarus kn= ow
> > the aliens were on Titan? Did the rebels really fake the governme= nt
> > crackdown? Do the knights remember the original meaning of their<= br> > > ritual vows? We role-play and see. The more you play, the more yo= ur
> > once simple summary becomes a detailed tapestry, full of meaning = and
> > surprises. History snowballs.
> >
> > What you need to play
> >
> > Microscope is for two to five players, but three or four are best= .
> > There=92s no game prep and no GM. You can play a single session, = or
> > keep coming back and exploring the same history over and over aga= in.
> >
> > You=92ll need a stack of index cards and something to write with,=
> > along with table space to lay everything out. Smaller cards, like=
> > blank flash cards, work even better because they take up less spa= ce
> > on the table.
> >
> > [snip]
> >
> > teaching step 1: explain the concept
> >
> > First, read the =93What Is Microscope?=94 section out loud. Inste= ad of
> > reading it all yourself, have the other players take turns. Then<= br> > > say:
> >
> > =93The author of the game says I should read this part to you bec= ause
> > it=92s really important: All of us sitting at this table have =A0= equal
> > creative =A0power. =A0At =A0times =A0we=92ll =A0have =A0different= roles and
> > authority, but we=92re all equal participants and authors.
> >
> > =93It may sound like I=92m running the game because I=92m going t= o be
> > explaining a lot about the rules, and I may interrupt and jump in= to
> > clarify how the game is played. But I don=92t have any more autho= rity
> > than anyone else when it comes to actually playing the game -- > > there=92s no GM.
> >
> > =93Now that we know what the game=92s about, we=92re ready to get=
> > started.=94
> >
> > teaching step 2: game setup
> >
> > Follow the steps in =93Starting a New Game.=94 You can read the f= irst
> > one or two paragraphs of each step out loud or just summarize, as=
> > you prefer.
> >
> > Players new to Microscope may try to brainstorm too much detail > > about the history during the setup. Don=92t hesitate to jump in a= nd
> > tell players to save those ideas for later. Follow the steps
> > rigorously.
> >
> > =93Microscope =A0is =A0a =A0little like Poker: you want =A0to =A0= keep =A0your cool
> > ideas close to your vest until you use them. If the rest of us kn= ow
> > what you=92re going to do ahead of time, it=92s not as interestin= g.=94
> >
> > teaching step 3: explain play
> >
> > =93Now =A0that =A0setup =A0is =A0done, =A0we=92re =A0ready =A0to = =A0start =A0play. =A0We
> > already know more about our history than we did when we came up w= ith
> > the single sentence idea, and as we play we=92ll find out more an= d
> > more.
> >
> > =93The =A0basic =A0structure =A0of =A0the =A0game =A0is =A0that = =A0we =A0keep =A0going
> > around the table adding to the history, making either a Period, a= n
> > Event or a Scene. For each rotation there=92s going to be one pla= yer
> > called the Lens, and that player is going to pick a particular Fo= cus
> > that everything we create has to relate to. So if the Focus is a<= br> > > city, each player is going to get to add something to the history=
> > that somehow relates to that city. It=92s a topic to keep us all = on
> > the same page.
> >
> > =93If you make a Period or Event, just describe what happens as t= hough
> > we=92re seeing it from a birds-eye view. You=92re in charge, =A0a= nd =A0the
> > rest =A0of =A0us =A0are =A0eagerly =A0listening =A0to =A0hear wha= t =A0you =A0have =A0to
> > say. =A0If =A0you =A0make =A0a =A0Scene, =A0we =A0all =A0pick cha= racters and
> > role-play to find out what really happened in that moment of
> > history.=94
> >
> > - --------------------
> >
> > -Robin
> >
> > --
> > http://singins= t.org/ : =A0Our last, best hope for a fantastic future.
> > .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i= li'u .e
> > lu go'i li'u .i ji'a go'i lu na'e go'i li= 'u .e lu go'i na'i li'u .e
> > lu no'e go'i li'u .e lu to'e go'i li'u .e= lu lo mamta be do cu sofybakni
> > li'u
> >
> > --
> > You received this message because you are subscribed to the Googl= e Groups
> > "lojban" group.
> > To post to this group, send email to lojban@googlegroups.com.
> > To unsubscribe from this group, send email to
> > lojban+u= nsubscribe@googlegroups.com.
> > For more options, visit this group at
> > http://groups.google.com/group/lojban?hl=3Den.
> >
> >
>
>
> --
> mu'o mi'e .aionys.
>
> .i.e'ucai ko cmima lo pilno be denpa bu .i doi.luk. mi patfu do zo= 'o
> (Come to the Dot Side! Luke, I am your father. :D )
>
> --
> You received this message because you are subscribed to the Google Gro= ups "lojban" group.
> To post to this group, send email to lojban@googlegroups.com.
> To unsubscribe from this group, send email to lojban+unsubscribe@googlegroups.com. > For more options, visit this group at http://groups.google.com/group/= lojban?hl=3Den.
>

--
http://singinst.org/= : =A0Our last, best hope for a fantastic future.
.i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u = .e
lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e = lu go'i na'i li'u .e
lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mam= ta be do cu sofybakni li'u

--
You received this message because you are subscribed to the Google Groups &= quot;lojban" group.
To post to this group, send email to lojban@googlegroups.com.
To unsubscribe from this group, send email to lojban+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/lojba= n?hl=3Den.


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