From rlpowell@digitalkingdom.org Fri Apr 11 12:02:50 2003 Received: with ECARTIS (v1.0.0; list lojban-list); Fri, 11 Apr 2003 12:02:50 -0700 (PDT) Received: from rlpowell by digitalkingdom.org with local (Exim 4.12) id 1943nP-0000V0-00 for lojban-list@lojban.org; Fri, 11 Apr 2003 12:02:43 -0700 Date: Fri, 11 Apr 2003 12:02:43 -0700 To: lojban-list@lojban.org Subject: [lojban] Request: Lojbanic NeverWinter Nights Module Message-ID: <20030411190243.GE28185@digitalkingdom.org> Mail-Followup-To: lojban-list@lojban.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.4i From: Robin Lee Powell X-archive-position: 4755 X-ecartis-version: Ecartis v1.0.0 Sender: lojban-list-bounce@lojban.org Errors-to: lojban-list-bounce@lojban.org X-original-sender: rlpowell@digitalkingdom.org Precedence: bulk Reply-to: lojban-list@lojban.org X-list: lojban-list NeverWinter Night is a computer role-playing game with a heavy "create your own" element. See http://nwn.bioware.com/ To give you an idea of how popular this is, and how easy it seems to be to create modules, there are ~250 *hours* (in terms of game play time) of modules on the NeverWinter Vault's Hall Of Fame *alone*: http://nwvault.ign.com/Files/modules/HallOfFame.shtml I think a Lojbanic NWN module would be *incredibly* cool, and I'm putting it out to the community to make one (I don't have the time :-). The only Lojban needed would be the character dialog, and I'm sure there are plenty of people who can help. I think it should be something completely original, though. We have enough translations. -Robin -- http://www.digitalkingdom.org/~rlpowell/ *** I'm a *male* Robin. .i le pamoi velru'e zo'u crepu le plibu taxfu .i le remoi velru'e zo'u mo .i le cimoi velru'e zo'u ba'e prali .uisai http://www.lojban.org/ *** to sa'a cu'u lei pibyta'u cridrnoma toi