Received: from ELI.CS.YALE.EDU by NEBULA.SYSTEMSZ.CS.YALE.EDU via SMTP; Tue, 31 Aug 1993 08:57:32 -0400 Received: from YALEVM.YCC.YALE.EDU by eli.CS.YALE.EDU via SMTP; Tue, 31 Aug 1993 08:57:27 -0400 Message-Id: <199308311257.AA02902@eli.CS.YALE.EDU> Received: from CUVMB.CC.COLUMBIA.EDU by YaleVM.YCC.Yale.Edu (IBM VM SMTP V2R2) with BSMTP id 0848; Tue, 31 Aug 93 08:55:58 EDT Received: from CUVMB.COLUMBIA.EDU by CUVMB.CC.COLUMBIA.EDU (Mailer R2.07) with BSMTP id 8335; Tue, 31 Aug 93 08:58:49 EDT Date: Tue, 31 Aug 1993 08:54:02 EDT Reply-To: "Robert J. Chassell" Sender: Lojban list From: "Robert J. Chassell" Subject: Believable Agents X-To: lojban@cuvmb.cc.columbia.edu To: Erik Rauch Status: O X-Status: X-From-Space-Date: Tue Aug 31 04:54:02 1993 X-From-Space-Address: @YaleVM.YCC.YALE.EDU:LOJBAN@CUVMB.BITNET The recent discussion on attitudinals leads me to repost the following discussion regarding "Believable Agents". To what degree does the expression of attitudinals in Lojban provide the listener with a sense that the speaker is ``"really there" -- aware, intentioned, and capable of significant social interaction.''? In English, attitudinals are often expressed through body language and tones of voice. In Lojban one can express attitudinals using words only. Does this format make it easier to consider some of the questions raised in the discussion below? Robert J. Chassell bob@gnu.ai.mit.edu Rattlesnake Mountain Road bob@grackle.stockbridge.ma.us Stockbridge, MA 01262-0693 USA (413) 298-4725 AAAI 1994 Spring Symposium Series Stanford University, California (Special Symposium, March 19-20) Believable Agents AI has long sought to construct autonomous creatures. The thought of these entities brings special delight when they are imagined to project a sense of being "really there" -- aware, intentioned, and capable of significant social interaction. Through an analogy presented below, let us call these "believable agents." Many research groups are now trying to build "complete" agents. Much of this work occurs under the themes of situated agents and integrated architectures, but relevant work occurs across varied subareas such as intention, emotion, and discourse. As computational technology for "complete" agents has developed, demand for believable agents has increased in such domains as user interfaces and interactive entertainment. Meeting this apparently difficult demand might not require accurate modeling of human cognitive processes. It might not be necessary to build especially intelligent or competent agents, measured in some objective sense. The actual requirement is to achieve a persistent appearance of awareness, intention, and social interaction. The arts (film, theater, novels, radio, drama) have long studied a related problem. Here the agents are called "characters," and the requirement that the characters project the image of being really there is called "permitting suspension of disbelief." Artists, (such as traditional animators), know much about how to achieve this using highly simplified agents (simple body, simple mind, simple environment, e.g., Elmer Fudd). They know what abstractions can be made safely, and which facets of appearance and behavior are crucial to maintain. We believe these artists can convey significant useful knowledge to AI researchers trying to construct believable interactive creatures. The goal of the proposed symposium is to bring together researchers interested in exploring the idea of "believability" from an AI point of view, including a selected set of artists who can shed light on traditional notions of, and techniques for, establishing suspension of disbelief. We feel this is a fresh way of looking at the task of building agents, and that clarifying the nature of this task will yield interesting new research problems and useful new artifacts. Among the questions we hope to discuss are: What makes characters believable? What makes agents believable? Are agents different from characters? What is the nature of current integrated architectures and situated agents? How well do they support believability? Are there clear areas demanding study? How much breadth of capability is necessary to produce a believable agent? How much depth (competence) is necessary? What are the respective roles of movement and language in achieving believability? What is the role of context in establishing expectations in the user and thus in simplifying the task? For instance, how can the setting of an interface agent or the theme of a story help limit the technical requirements on agents? How can we measure believability and progress toward believability? Why don't artists use "scientifically valid" techniques to evaluate the believability of their characters? Prospective participants should submit a short summary of their relevant research and/or artistic activities (two-three pages) that emphasizes the fundamental goals of the work, the status of the efforts, and especially its relevance to the construction of believable agents. Be sure to include a mailing address, telephone number, fax number, and email address. The organizing committee will consider the submissions and invite selected participants to present material at the symposium. Electronic submissions are preferred, but these must be plain, unformatted text. If this is impossible, then send hard copy. In either case, please send one copy to: joseph.bates@cs.cmu.edu or Joseph Bates School of Computer Science Carnegie Mellon University 5000 Forbes Avenue Pittsburgh, PA 15213