From rlpowell@digitalkingdom.org Tue Apr 24 15:01:59 2001 Return-Path: X-Sender: rlpowell@digitalkingdom.org X-Apparently-To: lojban@onelist.com Received: (EGP: mail-7_1_2); 24 Apr 2001 22:01:59 -0000 Received: (qmail 34324 invoked from network); 24 Apr 2001 22:01:58 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 24 Apr 2001 22:01:58 -0000 Received: from unknown (HELO chain.digitalkingdom.org) (64.169.75.101) by mta3 with SMTP; 24 Apr 2001 22:01:58 -0000 Received: from rlpowell by chain.digitalkingdom.org with local (Exim 3.22 #1 (Debian)) id 14sAsf-0002KW-00 for ; Tue, 24 Apr 2001 15:01:57 -0700 Date: Tue, 24 Apr 2001 15:01:57 -0700 To: lojban@yahoogroups.com Subject: Re: [lojban] NickFest 2 Message-ID: <20010424150157.A8953@digitalkingdom.org> Mail-Followup-To: lojban@onelist.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.17i From: Robin Lee Powell X-Yahoo-Message-Num: 6891 On Tue, Apr 24, 2001 at 05:46:54PM -0400, Bob LeChevalier (lojbab) wrote: > At 11:58 AM 04/24/2001 -0700, Robin Lee Powell wrote: > >On Tue, Apr 24, 2001 at 04:52:26AM -0400, Bob LeChevalier: > > > > > > Because this task has languished so long and because the potential > > > is high for getting lots of good stuff going, I would like at > > > least two people to volunteer to work on this either together or > > > independently (the inform work can easily be done independently of > > > any attempt to fix the Basic program). > > > >I, myself, have no interest in doing this because adventure games > >annoy the heck out of me (the puzzle solving just pisses me off). > > > >I am, however, seriously considering creating a lojbanic MUD which, > >IMO, serves all the purposes of making a lojbanic Adventure clone > >(and can certainly have puzzles incorporated into it) except that > >it's multi-user, so it provides for interaction as well. > > > >How much interest do the Powers That Be have in this? It's going to > >take a _lot_ of work, and I don't know that I want to get into it if > >people don't see it as valuable. > > I have one volunteer already. The advantage of Colossal Cave is that > most people know how to solve the puzzles if they have ever played an > adventure game, it being the original model. Which makes it an > exercise in reading the Lojban so you know the (lojban) command > appropriate to solving the puzzle that you already know how to solve. > > The main reasons it is "important" is that we don't have this sort of > thing (your MUD effort will be welcome, in other words) Eeeexcellent, smithers. > coupled with the fact that Nick translated the text files 8 years ago, > an enormous 107K of Lojban text from the time when people were still > struggling to write sentences, and they have yet to see the light of > day (the text is hidden on the text archive, but I doubt that anyone > has seen it there amidst the megabytes of other stuff). Some of > Nick's best Lojban work and the largest text ever translated has thus > never been read. Yeah. That's, uh, a pretty damn good point you got there. 8) -Robin -- http://www.digitalkingdom.org/~rlpowell/ BTW, I'm male, honest. le datni cu djica le nu zifre .iku'i .oi le so'e datni cu to'e te pilno je xlali -- RLP http://www.lojban.org/