From rlpowell@digitalkingdom.org Tue Aug 21 23:31:26 2001 Return-Path: X-Sender: rlpowell@digitalkingdom.org X-Apparently-To: lojban@onelist.com Received: (EGP: mail-7_3_1); 22 Aug 2001 06:31:26 -0000 Received: (qmail 89753 invoked from network); 22 Aug 2001 06:31:25 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 22 Aug 2001 06:31:25 -0000 Received: from unknown (HELO chain.digitalkingdom.org) (64.169.75.101) by mta1 with SMTP; 22 Aug 2001 06:31:25 -0000 Received: from rlpowell by chain.digitalkingdom.org with local (Exim 3.32 #1 (Debian)) id 15ZRXs-0001nI-00; Tue, 21 Aug 2001 23:31:20 -0700 Date: Tue, 21 Aug 2001 23:31:20 -0700 To: lojban@yahoogroups.com Cc: lobgir@digitalkingdom.org Subject: Story telling time! Come one, come all! Message-ID: <20010821233120.H24827@digitalkingdom.org> Mail-Followup-To: lojban@onelist.com, lobgir@digitalkingdom.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.20i From: Robin Lee Powell X-Yahoo-Message-Num: 9907 I invite you all to partake with me in an adventure in lojban storytelling, The Lojban Storytelling Game. Basically, the idea of the game is similar to games where each person adds a sentence to the story, except more structured. >From the web page: - ------------- The mailing list matrix game is a story-telling and world-building game conducted on an internet mailing list that proceeds as a set of turns. There is a moderator, who is probably the owner of the mailing list, and a number of players, consisting of active players and observers. Each turn the players in the game tell more of the story or describe more of the world in which the story is set. It's a little like the game where each person in a circle tells part of a story, with the next person picking up where the last person left off. Mailing-list matrix-game storytelling, however, follows a special format. The player writes a theme or an action in the story and then gives a few reasons why the way ey told the story is the right way to tell the story--the Truth. The other players in the mailing-list may then follow by adding to or changing the theme or action, and justifying their changes or additions with their own reasons. This continues, with players able to add to and change not only the original story fragments, but also the changed or expanded story fragments accreted from all the contributions of the other players in the game, until the contributions stop coming or a full week elapses since the beginning of the turn. Then the players vote to see which variant of the theme or action becomes the truth in the game. That is a rough description of how the game proceeds. If it was too nebulous a description, don't worry. The following section describes the rules in a step-by-step fashion, with comprehensive examples. - ------------- The web site for the for the lojban storytelling game is: http://www.digitalkingdom.org/~rlpowell/lojban_story/ Please, take a look at the rules and join the list! You don't have to contribute all the time just because you're on the list, but with many people contributing we'll be able to build up a corpus of original lojban fiction. -Robin -- http://www.digitalkingdom.org/~rlpowell/ BTW, I'm male, honest. le datni cu djica le nu zifre .iku'i .oi le so'e datni cu to'e te pilno je xlali -- RLP http://www.lojban.org/