From lojban-out@lojban.org Thu Jul 08 21:05:05 2004 Return-Path: X-Sender: lojban-out@lojban.org X-Apparently-To: lojban@yahoogroups.com Received: (qmail 88332 invoked from network); 9 Jul 2004 04:05:05 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 9 Jul 2004 04:05:05 -0000 Received: from unknown (HELO chain.digitalkingdom.org) (64.81.49.134) by mta2.grp.scd.yahoo.com with SMTP; 9 Jul 2004 04:05:04 -0000 Received: from lojban-out by chain.digitalkingdom.org with local (Exim 4.32) id 1BimcT-0008RN-0E for lojban@yahoogroups.com; Thu, 08 Jul 2004 21:04:17 -0700 Received: from chain.digitalkingdom.org ([64.81.49.134]) by chain.digitalkingdom.org with esmtp (Exim 4.32) id 1Bimbs-0008Q4-VL; Thu, 08 Jul 2004 21:03:41 -0700 Received: with ECARTIS (v1.0.0; list lojban-list); Thu, 08 Jul 2004 21:03:36 -0700 (PDT) Received: from ca-fontana5d-43.snbrca.adelphia.net ([68.233.229.43] helo=localhost) by chain.digitalkingdom.org with esmtp (TLS-1.0:RSA_ARCFOUR_SHA:16) (Exim 4.32) id 1BimbX-0008Pi-OV for lojban-list@lojban.org; Thu, 08 Jul 2004 21:03:21 -0700 Received: from [127.0.0.1] (helo=[127.0.0.1]) by localhost with esmtp (Exim 4.34) id 1Bim9Q-0000CF-Re for lojban-list@lojban.org; Thu, 08 Jul 2004 20:34:16 -0700 In-Reply-To: <20040708042303.GF20392@chain.digitalkingdom.org> References: <20040707204435.GJ6261@chain.digitalkingdom.org> <20040708023959.03CA441F4@thomas> <20040708042303.GF20392@chain.digitalkingdom.org> Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="=-VpGkGHeAPdv4EM07qlOf" Date: Thu, 08 Jul 2004 20:33:56 -0700 Message-Id: <1089344036.363.6.camel@localhost> Mime-Version: 1.0 X-Mailer: Evolution 1.5.9.2 X-archive-position: 8223 X-ecartis-version: Ecartis v1.0.0 Sender: lojban-list-bounce@lojban.org Errors-to: lojban-list-bounce@lojban.org X-original-sender: treed@surreality.us X-list: lojban-list To: lojban@yahoogroups.com X-eGroups-Remote-IP: 64.81.49.134 X-eGroups-From: Theodore Reed From: Theodore Reed Reply-To: treed@surreality.us Subject: [lojban] Re: Lojbanic Role-Playing Update X-Yahoo-Group-Post: member; u=116389790 X-Yahoo-Profile: lojban_out X-Yahoo-Message-Num: 22651 --=-VpGkGHeAPdv4EM07qlOf Content-Type: text/plain Content-Transfer-Encoding: quoted-printable On Wed, 2004-07-07 at 21:23 -0700, Robin Lee Powell wrote: > On Wed, Jul 07, 2004 at 10:39:58PM -0400, Bob Slaughter wrote: > > > I've spent a lot of time talking with a friend about some of the > > > problems I have GMing, and he convinced me to run my own campaign > > > from scratch. > > >=20 > > > I can't guarantee that it will be High Art or anything, but we'll be > > > busy enough with the Lojban. > > >=20 > > > It will be in FUDGE, almost without question (see > > > http://www.fudgerpg.com/fudge/) because FUDGE is *very* simple and > > > it will be easy to translate its game mechanics (all one of them). > >=20 > > Please also consider FATE, a Fudge variant: > >=20 > > http://www.faterpg.com/ >=20 > FATE's a little looser than I'd like (I like skills and such), but if my > players are clamoring for it I'd do it. >=20 > -Robin >=20 I'm not too keen on the named stats thing in Fudge. Personally, I'm all about the ShadowRun or WoD method. (the only real difference is in the number of sides to a die, although the SR skills system is more in depth).=20 For those that don't know it, in World of Darkness, stats all run 1-10 (although having above 5 in *anything* is miraculous. Figure Einstein had a 5 in Intelligence), both for attributes and skills. You make rolls of an Attribute and a skill, like Str+Climbing to hoist yourself over a 20 foot wall, say you have a 3 in each, that gives you six dice to roll against a difficulty set by the GM based on the circumstances, say 7 for a wall that has a few holds, but is still generally hard. The GM can also say that you need to make, say one success for every 5 feet of wall above the first 5, and if you roll without any successes, you fall, or some such. There are also resisted actions and such. Really, it's a lot like FUDGE, except with numbers instead of stat names, and a standard scale to deal with. Personally, I'd be interested in a WoD-style game system set in a D&D style world. mu'o mi'e bancus --=-VpGkGHeAPdv4EM07qlOf Content-Type: application/pgp-signature; name=signature.asc Content-Description: This is a digitally signed message part [Attachment content not displayed.] --=-VpGkGHeAPdv4EM07qlOf--