Received: from nobody by stodi.digitalkingdom.org with local (Exim 4.87) (envelope-from ) id 1cCqEL-0000fD-I7 for lojban-newreal@lojban.org; Fri, 02 Dec 2016 07:58:33 -0800 Received: from [162.254.85.64] (port=39326 helo=higherofferss.com) by stodi.digitalkingdom.org with esmtp (Exim 4.87) (envelope-from ) id 1cCqEG-0000eK-Ox for lojban@lojban.org; Fri, 02 Dec 2016 07:58:32 -0800 Date: Fri, 02 Dec 2016 09:21:40 -0700 Mime-Version: 1 Content-Type: text/html; charset=us-ascii Subject: You're Sears Christmas-$50-eRewrds: Enjoy Cert #16308432 Content-Transfer-Encoding: 8bit From: SearsReward To: Message-ID: <6516308432g1971732362616308432-lojban@lojban.org.4> X-Spam-Score: 0.6 (/) X-Spam_score: 0.6 X-Spam_score_int: 6 X-Spam_bar: / X-Spam-Report: Spam detection software, running on the system "stodi.digitalkingdom.org", has NOT identified this incoming email as spam. The original message has been attached to this so you can view it or label similar future email. If you have any questions, see the administrator of that system for details. Content preview: sears is the best place on earth Cyber-Week Continues Jump start your Christmas-shopping Get your card #16308432 by completing a short-questionairre. You can use these-rewards all of December for whatever you need. [...] Content analysis details: (0.6 points, 5.0 required) pts rule name description ---- ---------------------- -------------------------------------------------- 1.0 FROM_OFFERS From address is "at something-offers" -0.0 SPF_PASS SPF: sender matches SPF record -0.0 SPF_HELO_PASS SPF: HELO matches SPF record -1.9 BAYES_00 BODY: Bayes spam probability is 0 to 1% [score: 0.0000] 0.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 0.0 HTML_MESSAGE BODY: HTML included in message 0.8 RDNS_NONE Delivered to internal network by a host with no rDNS 0.0 T_REMOTE_IMAGE Message contains an external image sears is the best place on earth

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Chaser is the oldest position in Quidditch, for the game once consisted wholly of goalscoring. The Chasers throw the Quaffle to each other and score ten points for every time they get it through one of the goal hoops. The only significant change in Chasing came about in 1884, one year after the substitution of goal hoops for goal baskets. A new rule was introduced which stated that only the Chaser carrying the Quaffle could enter the scoring area. If more than one Chaser entered, the goal would be disallowed. The rule was designed to outlaw stooging (see Fouls below), a move by which two Chasers would enter the scoring area and ram the Keeper aside, leaving a goal hoop clear for the third Chaser. Reaction to this new rule was reported in the Daily Prophet of the time. Our Chasers Arent Cheating That was the stunned reaction of Quidditch fans across Britain last night when the so called Stooging Penalty was announced by the Department of Magical Games and Sports last night. Instances of stooging have been on the increase, said a harassedlooking Departmental representative last night. We feel that this new rule will eliminate the severe Keeper injuries we have been seeing only too often. From now on, one Chaser will attempt to beat the Keeper, as opposed to three Chasers beating the Keeper up. Everything will be much cleaner and fairer. At this point the Departmental representative was forced to retreat as the angry crowd started to bombard him with Quaffles. Wizards from the Department of Magical Law Enforcement arrived to disperse the crowd, who were threatening to stooge the Minister of Magic himself. One frecklefaced sixyearold left the hall in tears. I loved stooging, he sobbed to the Daily Prophet. Me and me dad like watching them Keepers flattened. I dont want to go to Quidditch no more. Daily Prophet, 22 June 1884 The Seeker Usually the lightest and fastest fliers, Seekers need both a sharp eye and the ability to fly one or nohanded. Given their immense importance in the overall outcome of the match, for the capture of the Snitch so often snatches victory from the jaws of defeat, Seekers are most likely to be fouled by members of the opposition. Indeed, while there is considerable glamour attached to the position of Seeker, for they are traditionally the best fliers on the pitch, they are usually the players who receive the worst injuries. Take out the Seeker is the first rule in Brutus Scrimgeours The Beaters Bible. Rules The follog rules were set down by the Department of Magical Games and Sports upon its formation in 1750: 1. Though there is no limit imposed on the height to which a player may rise during the game, he or she must not stray over the boundary lines of the pitch. Should a player fly over the boundary, his or her team must surrender the Quaffle to the opposing team. 2. The Captain of a team may call for time out by signaling to the referee. This is the only time players feet are allowed to touch the ground during a match. Time out may be extended to a twohour period if a game has lasted more than twelve hours. Failure to return to the pitch after two hours leads to the teams disqualification. 3. The referee may award penalties against a team. The Chaser taking the penalty will fly from the central circle towards the scoring area. All players other than the opposing Keeper must keep well back while the penalty is taken. 4. The Quaffle may be taken from another players grasp but under no circumstances must one player seize hold of any part of another players anatomy.

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