On Wed, 2004-07-07 at 21:23 -0700, Robin Lee Powell wrote: > On Wed, Jul 07, 2004 at 10:39:58PM -0400, Bob Slaughter wrote: > > > I've spent a lot of time talking with a friend about some of the > > > problems I have GMing, and he convinced me to run my own campaign > > > from scratch. > > > > > > I can't guarantee that it will be High Art or anything, but we'll be > > > busy enough with the Lojban. > > > > > > It will be in FUDGE, almost without question (see > > > http://www.fudgerpg.com/fudge/) because FUDGE is *very* simple and > > > it will be easy to translate its game mechanics (all one of them). > > > > Please also consider FATE, a Fudge variant: > > > > http://www.faterpg.com/ > > FATE's a little looser than I'd like (I like skills and such), but if my > players are clamoring for it I'd do it. > > -Robin > I'm not too keen on the named stats thing in Fudge. Personally, I'm all about the ShadowRun or WoD method. (the only real difference is in the number of sides to a die, although the SR skills system is more in depth). For those that don't know it, in World of Darkness, stats all run 1-10 (although having above 5 in *anything* is miraculous. Figure Einstein had a 5 in Intelligence), both for attributes and skills. You make rolls of an Attribute and a skill, like Str+Climbing to hoist yourself over a 20 foot wall, say you have a 3 in each, that gives you six dice to roll against a difficulty set by the GM based on the circumstances, say 7 for a wall that has a few holds, but is still generally hard. The GM can also say that you need to make, say one success for every 5 feet of wall above the first 5, and if you roll without any successes, you fall, or some such. There are also resisted actions and such. Really, it's a lot like FUDGE, except with numbers instead of stat names, and a standard scale to deal with. Personally, I'd be interested in a WoD-style game system set in a D&D style world. mu'o mi'e bancus
Attachment:
signature.asc
Description: This is a digitally signed message part