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Re: [lojban] Re: Lojbanic Role-Playing Update



On Wed, 2004-07-07 at 21:23 -0700, Robin Lee Powell wrote:
> On Wed, Jul 07, 2004 at 10:39:58PM -0400, Bob Slaughter wrote:
> > > I've spent a lot of time talking with a friend about some of the
> > > problems I have GMing, and he convinced me to run my own campaign
> > > from scratch.
> > > 
> > > I can't guarantee that it will be High Art or anything, but we'll be
> > > busy enough with the Lojban.
> > > 
> > > It will be in FUDGE, almost without question (see
> > > http://www.fudgerpg.com/fudge/) because FUDGE is *very* simple and
> > > it will be easy to translate its game mechanics (all one of them).
> > 
> > Please also consider FATE, a Fudge variant:
> > 
> > http://www.faterpg.com/
> 
> FATE's a little looser than I'd like (I like skills and such), but if my
> players are clamoring for it I'd do it.
> 
> -Robin
> 

I'm not too keen on the named stats thing in Fudge. Personally, I'm all
about the ShadowRun or WoD method. (the only real difference is in the
number of sides to a die, although the SR skills system is more in
depth). 

For those that don't know it, in World of Darkness, stats all run 1-10
(although having above 5 in *anything* is miraculous. Figure Einstein
had a 5 in Intelligence), both for attributes and skills. You make rolls
of an Attribute and a skill, like Str+Climbing to hoist yourself over a
20 foot wall, say you have a 3 in each, that gives you six dice to roll
against a difficulty set by the GM based on the circumstances, say 7 for
a wall that has a few holds, but is still generally hard. The GM can
also say that you need to make, say one success for every 5 feet of wall
above the first 5, and if you roll without any successes, you fall, or
some such. There are also resisted actions and such. Really, it's a lot
like FUDGE, except with numbers instead of stat names, and a standard
scale to deal with. Personally, I'd be interested in a WoD-style game
system set in a D&D style world.

mu'o mi'e bancus

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