I did this in POV-Ray. Let me know what you think. phma
#include "shapes.inc" #include "colors.inc" background { color rgb <1,1,1> } cylinder {<-20,0,0>,<20,0,0>,1 pigment{color Red}} cylinder {<0,-12,0>,<0,12,0>,1 pigment{color Red}} torus {10,1 rotate 90*x translate <7.0710678,0,0> pigment {color Blue}} torus {10,1 rotate 90*x translate <-7.0710678,0,0> pigment {color Blue}} cone {<-20,0,0>,2,<-22,0,0>,0 pigment {color Red}} cone {<20,0,0>,2,<22,0,0>,0 pigment {color Red}} cone {<0,-12,0>,2,<0,-14,0>,0 pigment {color Red}} cone {<0,12,0>,2,<0,14,0>,0 pigment {color Red}} camera { location <0,0,-35.0> look_at <0,0,0> } light_source { <-70, 100, -60> colour White }
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