I need Wine to run it, and I don't drink.
I have QCad, which saves it as a DXF file. It doesn't do SVG, but if any of
you have CAD programs you should be able to read it. It can also export to
bitmap formats. Anyone who can read DXF, please let me know.
On Sunday 25 July 2010 15:30:49 Matt Arnold wrote:
> Well, we need 3D animation software, not CAD. Yes, there is a way to
> transfer it. Open the SVG file in Adobe Illustrator, export it as
> native version Adobe Illustrator version 3, import that into Maya,
> where it will appear as paths in space on a plane.
I know nothing about 3D animation software, don't have Adobe Illustrator, and
don't speak Maya.
What I'm doing is planning out the whole city so that you guys who know how to
draw buildings in 3D can make something consistent with the city layout. I
won't have much time to work on it till next week. So far I have the outline
of one strip, divided into eight sections, the three highways around the
cylinder, and the main axial street.
Some planning questions:
I think that the middle of the three cingular highways should be wider than
the other two, as it's connecting the downtowns. I also think that the axial
road should be wider in the downtown. How wide should these streets be, and
how wide should their rights-of-way be?
What size should blocks be in the downtown, in the com/res areas, and in the
suburbs? Should there be various lot sizes in the suburbs? Are there big
factories, spanning multiple blocks and abandoning the streets in them,
downtown?
Do lots have side setbacks, or do buildings abut?