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[lojban] The Original Vision For LojbanQuest



I'm glad someone brought up the version of LojbanQuest which I first
came up with. Here is my original design document.

https://docs.google.com/View?docID=0AU67XOwv6HW7ZGc1d2JtandfMTJmam12Y20&revision=_latest

The key to LojbanQuest is the grammar test, which is battle mode. The
treasure chest game is how you get new words to fill up your ammo, and
it's how the users anonymously score each other's work, and fill up
the BPFK corpus while their at it. The spaced-repetition algorithm
vocabulary game will be a farming game, which was not in my original
vision of LojbanQuest but which I think works really well with it.

It died because the first version was built into a MOO that was a pain
in the ass to access,
The website that you linked to seems to be timonator's implementation
of it as a web-based simple-to-access version, which greatly
encourages me. It has been very slow going.

Now that I learned Javascript and am in the middle of learning PHP and
MySQL, I may be able to finally contribute to making LojbanQuest a
reality with something other than just game design.

-Eppcott

P.S. To show you how my skills are coming along, I'm in the middle of
programming a web-based version of the dice game Alien Frontiers.
http://cis.hfcc.net/~marnold3/alienfrontiersweb/AlienFrontiers.php



On Tue, Oct 12, 2010 at 10:14 AM, Luke Bergen <lukeabergen@gmail.com> wrote:
> That actually sounds pretty cool.  I had had a similar idea but it seems
> it's already a project.  Is this project currently dead?
>
> On Tue, Oct 12, 2010 at 10:09 AM, Michael Turniansky <mturniansky@gmail.com>
> wrote:
>>
>>  Yeah, well whatever happened to lojbanquest?
>> http://jbobac.lojban.org/lojban/lojbanquest/
>>
>> On Tue, Oct 12, 2010 at 12:13 AM, Lindar <lindarthebard@yahoo.com> wrote:
>> > Yeah, you'd have to have played a game like it. It's a browser-based
>> > RPG wherein you have a limited number of actions per day. These can be
>> > used to fight monsters, talk to people, make items, etc. So the idea
>> > would be to have a text-based RPG with a browser-based GUI and some
>> > accompanying graphics, essentially.
>> >
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