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[lojban] Re: metal achievement pins (was: LojbanQuest)
Can we somehow meld these?
By the way, I tried to sign up and play. I can't figure out how to do
anything (it doesn't display correctly on my screen) and there wasn't
really anything to do. It's really cool that there's an existing
project, though.
My biggest problem is that it seems like another language-learning
RPG, which is stupid and no fun. I've played a few of them trying to
learn French/Japanese and they're really boring. However, the idea of
using valid Lojban as a method of casting spells is a very cool idea.
Maybe we can build attacks into the learning system. Start with SRS,
and each correct answer is a successful attack. As the game
progresses, the player joins a magic guild, and spells are cast by
typing full valid Lojban sentences which are checked with a parser,
and like in the current model, more obscure words do more damage.
Perhaps different selma'o have different spell effects, too?
However, WRT to addiction, this only addresses the combat/level
portion. So as the player gets closer to the next level, the player
will spam the proverbial button faster and faster. We have that part
down perfectly as it's an intrinsic part of the style of game.
However! We don't have the variable ratio reward (random drop?),
collectibles (cards, decorative avatar costumes, titles,
achievements?), or downtime events (buying better items?).
We could merge my collectible card idea with the spell card idea in
the current model. Spells are flash cards, each card is broken up into
selbri and sumti slots (like how it is on SmartFM), and the complete
card rewards a new spell. There are a dozen or so per area, and each
complete set from an area unlocks a collectible (music/art piece/title/
blah).
The web implementation seems like the best idea as it can then also
interact with web forums (higher ranked/levelled players get access to
more 'elite' forums), the tiki (improving articles, when approved by
an admin, earns more points to be used for in-game bonuses), JVS
(adding new words can also earn in-game bonuses), and perhaps lojban
blogging platforms (entries in valid Lojban also earn points).
HOWEVER! A Rogue-like might be a more fun/entertaining implementation
as there are graphics and motion... could we embed a rogue-like so it
can be played in-browser to link up to other services?
Either way, I like where this concept is going. Maybe it'll move past
concept?
If you need art, I can do sprites/preliminaries.
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