I can draw, several people can draw, but I want something that is drawn well. remod's artwork looks good, irrespective of the methods by which it came about. Do you have a positive contribution to add? Stating the obvious is… Obvious.
remod: I didn't create that demo, that was by the person who wrote the graphic novel engine, and it appears they in turn "borrowed" the imagery from games.
kozmikreis
On 4 Feb 2012, at 09:02, Jonathan Jones wrote: Or, alternatively, we can find someone who can, you know, draw.
On Sat, Feb 4, 2012 at 1:32 AM, Remo Dentato <rdentato@gmail.com> wrote:
Well, as ayonis said it's very hard to make distinctive characters
with ComiPo (it's its greatest weakness) and I'm really working hard
to make the comics look passable.
There are other options though. Kozmikreis example is great in using
3d models (not sure if you used Daz Studio or Poser) and those can be
customized. This is a good example
http://inhermajestysservice.thecomicseries.com .
I've seen others using models from Miku Miku Dance or Second Life but
much less satisfactory results (imho).
One might even use something more abstract as "Strip Generator"
(http://s3.amazonaws.com/stripgenerator/strip/57/84/06/00/00/full.png).
I already checked with them and they are fine with redistribtion of
the images outside their site as long is not commercial).
If I can help with the startup on using ComiPo I'll be happy to, but
maybe it would be better to wait for the ability to import 3D models
(which the Japanese version already has) to see if we can make some
more original artwork.
remod
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