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Re: [lojban] I want to play this game in Lojban.
That's actually pretty strange, eyeonus, #lojban is pretty active.
On 4 July 2012 17:09, Jonathan Jones <eyeonus@gmail.com> wrote:
> Day and time? I'm not usually on IRC, mainly because I rarely see any
> activity when I do show up. I'm certainly not going to lurk on there
> indefinitely.
>
>
> On Fri, Jun 29, 2012 at 1:32 PM, Pyrachi <emanuel@emanuelhouse.com> wrote:
>>
>> I'm game.
>>
>>
>> On Wed, Jun 27, 2012 at 2:00 AM, Robin Lee Powell
>> <rlpowell@digitalkingdom.org> wrote:
>>>
>>> "History" rather than "story" (the scope is much larger than "story"
>>> normally implies), but yes.
>>>
>>> -Robin
>>>
>>> On Wed, Jun 27, 2012 at 02:26:19AM -0600, Jonathan Jones wrote:
>>> > So, basically, we take turns telling a story, with some fairly simple
>>> > rules
>>> > added to make things progress smoothly? That's sounds simple enough,
>>> > and
>>> > fairly entertaining.
>>> >
>>> > On Wed, Jun 27, 2012 at 12:20 AM, Robin Lee Powell <
>>> > rlpowell@digitalkingdom.org> wrote:
>>> >
>>> > > On Sun, Jun 24, 2012 at 01:19:39AM -0700, Robin Lee Powell wrote:
>>> > > >
>>> > > > http://www.lamemage.com/
>>> > > >
>>> > > > It's a history-construction game. I have the PDF. I'm going to
>>> > > > try to make people play it at LogFest. We should do it as a phone
>>> > > > game, too. In Lojban.
>>> > >
>>> > > IRC actually might be better, because it'd all be recorded.
>>> > >
>>> > > Anyways, here's a summary of the gameplay, stolen from the PDF.
>>> > > It's essentially a shared world-building co-op storytelling game,
>>> > > *except* that no collaboration, or even suggesting, is allowed.
>>> > > This has (I belive, I've not actually played it) two important
>>> > > effects: (1) everybody gets to be surprised by what happens, which
>>> > > increases engagement (2) the pushy people can't dominate everything.
>>> > >
>>> > > - --------------------
>>> > >
>>> > > - Humanity spreads to the stars and forges a galactic civilization…
>>> > >
>>> > > - Fledgling nations arise from the ruins of the empire…
>>> > >
>>> > > - An ancient line of dragon-kings dies out as magic fades from the
>>> > > realm…
>>> > >
>>> > > These are all examples of Microscope games.
>>> > >
>>> > > In Microscope, you build an epic history as you play. Want to play a
>>> > > game that spans the entire Dune series, the Silmarillion, or
>>> > > the rise and fall of Rome in an afternoon? That’s Microscope.
>>> > >
>>> > > But you don’t play the history from start to finish,
>>> > > marching along in chronological order. Instead, you build your
>>> > > history from the outside in. You start off knowing the big picture,
>>> > > the grand scheme of what happens, then you dive in and explore what
>>> > > happened in between, the how and why that shaped events.
>>> > >
>>> > > You are free to jump backwards or forwards, zooming in or out to
>>> > > look at whatever you want, defying limits of time and space. Want to
>>> > > leap a thousand years into the future and see how an institution
>>> > > shaped society? Want to jump back to the childhood of the king you
>>> > > just saw assassinated and find out what made him such a hated ruler?
>>> > > That’s normal in Microscope. You have vast creative authority. You
>>> > > can make whole empires rise and fall at will. Dream up a utopia or
>>> > > destroy one with nuclear fire. You have that power, but remember
>>> > > you’re not alone: everyone else at the table can do it too.
>>> > >
>>> > > You create independently, but not in isolation. Each facet
>>> > > you add to history builds on what other players built before you.
>>> > > You expand on their ideas, and they expand on yours. History might
>>> > > not turn out the way you expected. Be prepared to think on your
>>> > > feet.
>>> > >
>>> > > When you zoom all the way in to a particular moment in time, all the
>>> > > players share the stage and role-play together to find out something
>>> > > we want to learn about the history. Did the crew of the Icarus know
>>> > > the aliens were on Titan? Did the rebels really fake the government
>>> > > crackdown? Do the knights remember the original meaning of their
>>> > > ritual vows? We role-play and see. The more you play, the more your
>>> > > once simple summary becomes a detailed tapestry, full of meaning and
>>> > > surprises. History snowballs.
>>> > >
>>> > > What you need to play
>>> > >
>>> > > Microscope is for two to five players, but three or four are best.
>>> > > There’s no game prep and no GM. You can play a single session, or
>>> > > keep coming back and exploring the same history over and over again.
>>> > >
>>> > > You’ll need a stack of index cards and something to write with,
>>> > > along with table space to lay everything out. Smaller cards, like
>>> > > blank flash cards, work even better because they take up less space
>>> > > on the table.
>>> > >
>>> > > [snip]
>>> > >
>>> > > teaching step 1: explain the concept
>>> > >
>>> > > First, read the “What Is Microscope?” section out loud. Instead of
>>> > > reading it all yourself, have the other players take turns. Then
>>> > > say:
>>> > >
>>> > > “The author of the game says I should read this part to you because
>>> > > it’s really important: All of us sitting at this table have equal
>>> > > creative power. At times we’ll have different roles and
>>> > > authority, but we’re all equal participants and authors.
>>> > >
>>> > > “It may sound like I’m running the game because I’m going to be
>>> > > explaining a lot about the rules, and I may interrupt and jump in to
>>> > > clarify how the game is played. But I don’t have any more authority
>>> > > than anyone else when it comes to actually playing the game --
>>> > > there’s no GM.
>>> > >
>>> > > “Now that we know what the game’s about, we’re ready to get
>>> > > started.”
>>> > >
>>> > > teaching step 2: game setup
>>> > >
>>> > > Follow the steps in “Starting a New Game.” You can read the first
>>> > > one or two paragraphs of each step out loud or just summarize, as
>>> > > you prefer.
>>> > >
>>> > > Players new to Microscope may try to brainstorm too much detail
>>> > > about the history during the setup. Don’t hesitate to jump in and
>>> > > tell players to save those ideas for later. Follow the steps
>>> > > rigorously.
>>> > >
>>> > > “Microscope is a little like Poker: you want to keep your cool
>>> > > ideas close to your vest until you use them. If the rest of us know
>>> > > what you’re going to do ahead of time, it’s not as interesting.”
>>> > >
>>> > > teaching step 3: explain play
>>> > >
>>> > > “Now that setup is done, we’re ready to start play. We
>>> > > already know more about our history than we did when we came up with
>>> > > the single sentence idea, and as we play we’ll find out more and
>>> > > more.
>>> > >
>>> > > “The basic structure of the game is that we keep going
>>> > > around the table adding to the history, making either a Period, an
>>> > > Event or a Scene. For each rotation there’s going to be one player
>>> > > called the Lens, and that player is going to pick a particular Focus
>>> > > that everything we create has to relate to. So if the Focus is a
>>> > > city, each player is going to get to add something to the history
>>> > > that somehow relates to that city. It’s a topic to keep us all on
>>> > > the same page.
>>> > >
>>> > > “If you make a Period or Event, just describe what happens as though
>>> > > we’re seeing it from a birds-eye view. You’re in charge, and the
>>> > > rest of us are eagerly listening to hear what you have to
>>> > > say. If you make a Scene, we all pick characters and
>>> > > role-play to find out what really happened in that moment of
>>> > > history.”
>>> > >
>>> > > - --------------------
>>> > >
>>> > > -Robin
>>> > >
>>> > > --
>>> > > http://singinst.org/ : Our last, best hope for a fantastic future.
>>> > > .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e
>>> > > lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e
>>> > > lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu
>>> > > sofybakni
>>> > > li'u
>>> > >
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>>> > >
>>> > >
>>> >
>>> >
>>> > --
>>> > mu'o mi'e .aionys.
>>> >
>>> > .i.e'ucai ko cmima lo pilno be denpa bu .i doi.luk. mi patfu do zo'o
>>> > (Come to the Dot Side! Luke, I am your father. :D )
>>> >
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>>> >
>>>
>>> --
>>> http://singinst.org/ : Our last, best hope for a fantastic future.
>>> .i ko na cpedu lo nu stidi vau loi jbopre .i danfu lu na go'i li'u .e
>>> lu go'i li'u .i ji'a go'i lu na'e go'i li'u .e lu go'i na'i li'u .e
>>> lu no'e go'i li'u .e lu to'e go'i li'u .e lu lo mamta be do cu sofybakni
>>> li'u
>>>
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>>
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>
>
>
>
> --
> mu'o mi'e .aionys.
>
> .i.e'ucai ko cmima lo pilno be denpa bu .i doi.luk. mi patfu do zo'o
> (Come to the Dot Side! Luke, I am your father. :D )
>
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