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[Wikichanges] Wiki page lo valsi po la nicte cadzu changed by asiz



The page lo valsi po la nicte cadzu was changed by asiz at 19:38 UTC
Comment: (minor edit) fix typos

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* {jvsv tolcanci} - appear
* {jvsv tengau} - stretch (agentive)
- **g1 stretches t1;g1 causes t1 to stretch / extendto range t2 [interval/extent] in dimension t3 from relaxed range t4
+ **g1 stretches t1;g1 causes t1 to stretch / extend to range t2 [interval/extent] in dimension t3 from relaxed range t4
**x1 gasnu lo nu x2 tcena x3 x4 x5
* {jvsv brabra} - massive, giant

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**x1 gasnu lo nu x2 zgana x3 x4 x5
* {jvsv gapmla} - above
- * {jvsv cuxyvra} - siwtch
+ * {jvsv cuxyvra} - switch
**cuxna vraga
**v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 [choice]

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*BAH! - pavypa'a - expect -- we coined {jvsv kanpe} instead
**pa pacna
- **x1 expects / predixts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
+ **x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
**x1 pacna x2 li ji'i pa
* {jvsv peisku} - has thought

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* {jvsv rapcreze'a} - practice
**rapli certu zenba
- **z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of reapeating action r1 r2 times
+ **z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
**x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
* {jvsv nurfu'i} - backup




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mi finti lo dei valsi ca lo nu mi tcidu ((la nicte cadzu))

* {jvsv peisku} - has thought
* {jvsv badgau} - defender / to defend
* {jvsv tolrinsa} - to goodbye?
* {jvsv blupinxe} - vampire
* {jvsv nerklaji} - hallway
* {jvsv dakyxa'i} - dagger
* {jvsv cladakyxa'i} - sword
* {jvsv rajyserti} - ladder
* {jvsv oxtapodi} - octopus
* {jvsv cmibi'o} - join
* {jvsv remsmimi'i} - automaton
* {jvsv rapcreze'a} - practice
* {jvsv nurfu'i} - backup
* {jvsv dabytadji} - martial art
* {jvsv ja'urxe'a} - beak
* {jvsv ruxse'i} - soul
* {jvsv xairgau} - injurer / to injure
* {jvsv tu'urbirka} - tentacle
* {jvsv spogau} - destroyer / to destroy
* {jvsv celgunta} - shoot
* {jvsv faurtei} - has duration
* {jvsv xumjimcelxa'i} - gun

Unformatted stuff what needs fixing:

! le valsi
!! le cmene
*la fekcrida - demon
*la daspo fekcrida - bad demons
*la sepli fekcrida - good demons
!! le brivla
* {jvsv lardai} - piece of art
**d1 is a piece of art created by process l1 which is an art [creative application] of craft/skill l2 (idea/activity)
* {jvsv velji'i} - evidence
* {jvsv tacsa'e} - lick
**tance satre
**s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue
**x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance
* {jvsv tatyji'o} - nipple
**see gi'uste tatru
**tatru jipno
* {jvsv sakcpu} - suck (agentive)
**see gi'uste sakci
**sakci lacpu
* {jvsv cindji} - lust
**cinse djica
**d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar
**x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa
* {jvsv tolcortu} - pleasure
* {jvsv ralcinfra} - orgasm
**ralju ke cinse frati
**f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm
**x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5
* UNUSED - baisludesku - convulsion
**Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1
**x1 desku x2 poi bapli kei gi'e sluji x3 x4
* {jvsv tupyjanco} - hip
* {jvsv bargau} - leave; go outside of
* {jvsv slupli} - exercise
* {jvsv jesydi'u} - tower
**jesni dinju
**d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2
**x1 dinju be x2 co jesni x3
* {jvsv tabykrili} - diamond
**tabno krili
**t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon)
**x1 krili lo tabno po'o x2
* {jvsv ka'orze'a} - heal
**kanro + zenba
**z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing
**x1 zenba fi x2 fe lo ka ce'u kanro x3
* {jvsv rejgau} - record, agentive
* {jvsv desygau} - shake/wave (agentive)
* {jvsv purlamke'u} - previous time
* {jvsv tolcro} - pleasure
* {jvsv tolcanci} - appear
* {jvsv tengau} - stretch (agentive)
**g1 stretches t1;g1 causes t1 to stretch / extend to range t2 [interval/extent] in dimension t3 from relaxed range t4
**x1 gasnu lo nu x2 tcena x3 x4 x5
* {jvsv brabra} - massive, giant
* {jvsv pofgau} - break (functional)
* {jvsv popygau} - break (physical)
* {jvsv jivgau} - convince
**jinvi gasnu
**g1 convinxes / causes j1 to think / opine j2 [opinion] (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so"
**x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku
* {jvsv xukmrmodafinili} - Modafinil
**x1 is a quantity of the drug Modafinil
* {jvsv sligau} - wave / wag
**slilu gasnu
**g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification)
**x1 gasnu lo nu x2 slilu x3 x4
* {jvsv jdegau} - warn
**From gismu list kajde
**g1 warns / cautions k2 (person) of / about danger k3
**loses k1; check that
* {jvsv zgagau} - point out
**zgana gasnu
**g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2
**x1 gasnu lo nu x2 zgana x3 x4 x5
* {jvsv gapmla} - above
* {jvsv cuxyvra} - switch
**cuxna vraga
**v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 [choice]
**x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se  cuxna x5
*BAH! - pavypa'a - expect -- we coined {jvsv kanpe} instead
**pa pacna
**x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
**x1 pacna x2 li ji'i pa
* {jvsv peisku} - has thought
**x1 thinks x2
**Defined in jbovlaste.
* {jvsv badgau} - defender
**x1 causes event x2 which defends ...
**Defined in jbovlaste.
* {jvsv tolrinsa} - offers goodbyes
**Defined in jbovlaste.
* {jvsv blupinxe} - vampire
**Defined in jbovlaste.
* {jvsv nerklaji} - hallway
**x1 klaji x2 x3 gi'e nenri x2
**Defined in jbovlaste.
* {jvsv dakyxa'i} - dagger
**Defined in jbovlaste.
* {jvsv cladakyxa'i} - sword
**x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5
**Defined in jbovlaste.
* {jvsv rajyserti} - ladder
**Defined in jbovlaste.
* {jvsv oxtapodi} - octopus
**Defined in jbovlaste.
* {jvsv cmibi'o} - join
**cmima binxo
**x1 binxo lo cmima be x2 x3
**b1=c1 becomes a member of group b2=c2 under conditions b3
* {jvsv remsmimi'i} - automaton
**remna simsa minji
**x1 cu minji x2 gi'e xadni simsa lo remna
**m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna")
* {jvsv rapcreze'a} - practice
**rapli certu zenba
**z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
**x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
* {jvsv nurfu'i} - backup
**snura fukpi
**f1  is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss)
**x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi
* {jvsv dabytadji} - martial art
**damba tadji
**t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique)
**x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi
* {jvsv ja'urxe'a} - beak
**jgalu xedja
**j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2
**x1 jgalu je xedja x2
* {jvsv ruxse'i} - soul
**See pruxi entry.
**p1 = s1 is the soul / spiritual self of s2
**x1 pruxi gi'e sevzi x2
* {jvsv xairgau} - injurer
**g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state)
**x1 gasnu x2 poi ke'a xrani x3 x4 x5
* {jvsv tu'urbirka} - tentacle
**b1 = t1 is a tentacle / tube-shaped arm [body-part] of b2 (t2, t3 obvious from b2; generally skin and blood / flesh
**x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu
* {jvsv spogau} - destroyer
**g1 destroys, using /through event d1, object / person d2
**x1 gasnu lo nu x2 daspo x3
* {jvsv celgunta} - shoot
**g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 [propellant /propulsion]
**x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6
* {jvsv faurtei} - has duration
**f1 is an event that has time / temporal duration t1 ranging  from starting time / event t2 to ending time / event t3
**x1 fasnu ca x2 poi ke'a temci x3 x4
* {jvsv xumjimcelxa'i} - gun
**xukmi jinme cecla xarci
**x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5
**x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u



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