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Re: [lojban] Re: Lojban Kids' Show/Comic



Well, in my experience, good visual novels generally have fairly
involved plots, usually about the interactions between characters
(naturally, since most dialogue is spoken/thought); they usually end
up being very touching and emotional. The kids show plot, in
comparison, seems a bit...middling.

Additionally, most people who're going to read this are adults --
while they might read the game to help with their Lojban learning,
wouldn't it be better to make something that has an engaging plot and
story? Something that would really *motivate* them to continue
reading, to see what happens next -- and if you want to see what
happens next, you have to learn Lojban. That seems like a better way
of going about things, to me.

On 13 February 2012 23:36, kozmikreis <mrpauw@gmail.com> wrote:
> That's an interesting question, I'm not sure how to answer that
> without more feedback.  I would be very interested to hear your views
> (and everyone else's) on what does or doesn't make my original plot
> real/enjoyable/intended for children.
>
> For those who haven't seen it, the draft and links to the other docs
> can be found at: https://docs.google.com/document/d/1Figgelppx0xep5HC7GRConr445BHq3Oycb6uAB8tL2Y/edit
>
> kozmikreis
>
> On Feb 13, 5:49 pm, Sid <cntratio...@gmail.com> wrote:
>> IMO, I'm a bit iffy on the "kids show" premise and plot. Why not make
>> it an actual visual novel, with a real plot, that people can enjoy? Or
>> is this actually intended for children?
>>
>> mi'e cntr
>>
>> On 12 February 2012 06:21, kozmikreis <kozmikr...@lojban.org.uk> wrote:
>>
>>
>>
>>
>>
>>
>>
>> > Widening the net on finding a character artist, I'm guessing most people will know someone outside Lojbanic circles who is good at drawing.  Can I ask you to ask the artists in your life to consider doing artwork for a project that can, in return, give them:
>>
>> > * Credit for their work, and a link.
>> > * A talking point in their portfolio.
>> > * Multilingual exposure.
>> > * Better sleep at night knowing they've done good in the world :-)
>>
>> > The work required is not all that intense - we will be wanting images of characters emoting and in some differing postures, angles and attire, but they only get overlaid on the backgrounds at runtime and are re-used.
>>
>> > Thanks,
>>
>> > kozmikreis
>>
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